Blaster Power Packs
Model: Standard Blaster Power Pack
Scale: Character
Cost: 25
Availability: 1
Damage: Per weapon
Game Notes: May be used for any blaster in its class: blaster pistol packs fit most blaster pistols, blaster rifle packs fit most blaster rifles, etc.
Blaster Gas Canister
Model: Standard Blaster Gas Dispenser
Scale: Character
Cost: 1,250
Availability: 2, F or R
Damage: Per weapon
Game Notes: Vending port automatically fills power pack in about 10 rounds.
Micro Blaster
Model: Gee-Tech 12 Defender
Type: Micro blaster
Scale: Character
Skill: Blaster
Ammo: 2
Cost: 200-400
Availability: 2, R, X
Fire Rate: 1
Range: 1-5/no effect at further ranges
Damage: 2D+2
Game Notes: Very Difficult search skill roll required for characters and weapon detectors to find a micro blaster.
Micro blasters come in all shapes and sizes, and-despite their appearance-are far from toys. The only difference between a tiny, two-shot micro and a full-size blaster pistol is the damage it causes. Micros have but one purpose-to give the user one slim chance of escape in a desperate situation.
Useless in a prolonged firefight or at any range longer than five meters, micros are for purdent individuals who do not wish to be completely unarmed (but don't want to bother with heavier weapons, either). Their small size makes them quite hard to find-because of their tiny power packs, weapons detectors also have an increased difficulty trying to locate them.
Merr-Sonn B22 Hold-out Blaster
Model: Merr-Sonn B22 Hold-out Blaster
Type: Concealable blaster
Scale: Character
Skill: Blaster: hold-out blaster
Ammo: 10
Cost: 300; (power pack: 25)
Availability: 2, R or X
Fire Rate: 1
Range: 3-4/8/12
Damage: 3D
This is one of the smallest hold-out blasters ever to be created. Designed to hide almost anywhere, Merr-Sonn expanded on their original hold-out design and created the B22 after Imperial authority "requested" it. Not only is it an easily concealable blaster, but the custom-designed power cells have a bit more energy than the previous version, providing more ammo in the same size.
Hold-Out Blaster
Model: Merr-Sonn Munitions Q2 Hold-Out Blaster
Type: Concealable blaster
Scale: Character
Skill: Blaster: hold-out blaster
Ammo: 6
Cost: 275 (power packs: 25)
Availability: 2, R, or X
Fire Rate: 1
Range: 3-4/8/12
Damage: 3D
Merr-Sonn Quickfire-4 Hold-out Blaster
Model: Merr-Sonn Quickfire-4 Hold-Out Blaster
Type: Hold-out blaster
Scale: Character
Skill: Blaster: hold-out blaster
Ammo: 10
Cost: 300 credits; (power pack: 25)
Availability: 2, R or X
Fire Rate: 1
Range: 3-4/8/12
Damage: 4D
One of the most powerful hold-out blasters ever made, the Quickfire is used mostly by criminals of all kinds. Easily concealable on one's person, the blaster is capable of doing as much damage as an average blaster pistol. Not surprisingly, the Quickfire is illegal in most areas of the galaxy.
Czerka 411
Model: Merr-Sonn Quickfire-4 Hold-Out Blaster
Type: Hold-out blaster
Scale: Character
Skill: Blaster: hold-out blaster
Ammo: 10
Cost: 300
Availability: 2, R
Range: 2-4/8/12
Damage: 3D+1
Sporting Blaster
Model: Drearian Defense Conglomerate Defender
Type: Sporting blaster
Scale: Character
Skill: Blaster: sporting blaster
Ammo: 50
Cost: 350 (power packs: 25)
Availability: 1, F
Fire Rate: 1
Range: 3-10/30/60
Damage: 3D+1
Luxan Penetrator
Model: Luxan Personal Armaments, Ltd. Penetrator MB-450
Type: Miniaturized heavy sporting blaster
Scale: Character
Skill: Blaster: sporting pistol
Ammo: 100
Cost: 600, 50 (power cell)
Availability: 4, F, or R
Body: 1D
Fire Rate: 1
Range: 5-20/40/60
Damage: 5D
Game Notes: Increase normal blaster difficulties by one level due to precise targetting needed to hit (due to the focused beam).
Merr-Sonn "Quick" 6
Model: Merr-Sonn "Quick" 6
Type: Sporting blaster
Scale: Character
Skill: Blaster: sporting blaster
Ammo: 50
Cost: 325
Availability: 2, R
Range: 3-10/25/50
Damage: 3D+2
Blaster Pistol
Model: BlasTech DL-18 Blaster Pistol
Type: Blaster pistol
Scale: Character
Skill: Blaster: blaster pistol
Ammo: 100
Cost: 500 (power packs: 25)
Availability: 1, F, R, or X
Range: 3-10/30/120
Damage: 4D
BlasTech DL-22
Model: BlasTech DL-22
Type: Blaster pistol
Scale: Character
Skill: Blaster: blaster pistol
Ammo: 100
Cost: 500
Availability: 1, F, R, or X
Fire Rate: 1
Range: 3-10/30/120
Damage: 4D+1
Like its predecessor, the DL-18, the DL-22 is a sturdy blaster pistol that can be found practically everywhere. BlasTech created the DL-22 in response to Merr-Sonn's DD6 thus beginning the infamous "blaster wars," where several different companies began to vie for the unofficial title of "blaster king." The DL-22 is essentially similar to the DL-18, with a little extra firepower.
Rebel Trooper's Blaster Pistol
Model: BlasTech DH-17 Blaster Pistol
Type: Personal blaster pistol
Scale: Character
Skill: Blaster: blaster pistol
Ammo: 100
Cost: 800 credits
Availability: 2, R
Fire Control: D [sic]
Range: 5-15/30/120
Damage: 4D
Game Notes: A Difficult blaster repair roll allows the user to modify the weapon to fire in bursts. Only one 20-second burst can be fired after which the weapon is completely useless. For the duration of the burst, the shooter receives +3D to her blaster roll but cannot dodge.
COMPNOR Stun Blaster Pistol
Model: COMPNOR stun blaster
Type: Stun blaster
Scale: Character
Skill: Blaster
Ammo: 10
Cost: 300
Availability: 2, F or R
Range: 3-10/30/60
Damage: 2D (stun)
This non-lethal weapon was given to the elite members of the COMPNOR SAGroup Troops to allow them to feel "important" and win their loyalty for the Empire. The head of each troop could receive one after proving his loyalty. While this blaster is not much use in combat, it can be used for protection and disciplining platoon members.
Intimidator
Model: Merr-Sonn Munitions "Intimidator" IR-5
Type: Rapid-fire blaster pistol
Scale: Character
Skill: Blaster: blaster pistol
Ammo: 50
Cost: 1,250, 25 (power pack), 200 (optional retractable stock)
Availability: 3, X
Fire Control: 2D
Range: 3-7/25/50
Damage: 3D
Game Notes: Fire-control bonus applies only to multiple shots at different targets within a 90-degree arc of fire; single shots or multiple shots at the same target grant no bonus. Addition of retractable stock adds +1D to blaster roll when aiming for one round.
Imperial Munitions KK-5 Blaster Pistol
Model: Imperial Munitions KK-5
Type: Blaster Pistol
Scale: Character
Skill: Blaster: blaster pistol
Ammo: 100
Cost: 750; (power packs: 25)
Availability: R, X
Fire Rate: 1
Range: 3-10/30/120
Damage: 4D
This was the most common sidearm in the Imperial Forces. All soldiers were issued these small but efficient weapons in order to better protect the Empire. Similar to the BlasTech DL-18, the Imperial Munitions KK-5 is the better weapon. Today, it is rapidly becoming difficult to find any Imperial Munitions weaponry, thus the price has begun to climb.
Imperial Munitions SC-4 Blaster Pistol
Model: Imperial Munitions SC-4
Type: Blaster pistol
Scale: Character
Skill: Blaster: blaster pistol
Ammo: 50
Cost: 750; (power pack: 25)
Availability: F, R or X
Fire Rate: 1
Range: 3-10/30/120
Damage: 4D
The SC-4 blaster pistol is a special pistol once sold by Imperial Munitions to "important" citizens of the Empire who need "extra" protection. While it is perfectly usable as a blaster pistol, inside both its handle and its power packs are special codes easily traceable by the Empire's computers. Therefore, when the weapon is used in the process of committing any crime, Imperial officers can find the user with little difficulty.
BlasTech DL-6H Heavy Blaster Pistol
Model: BlasTech DL-6H Heavy Blaster Pistol
Type: Heavy blaster pistol
Scale: Character
Skill: Blaster: heavy blaster pistol
Ammo: 25
Cost: 800 (power packs: 25)
Availability: 1, F, R, or X
Range: 3-10/30/120
Damage: 5D
BlasTech was able to finally make a heavy blaster pistol that not only gave the user the firepower of a standard heavy blaster pistol, but also the range of a BlasTech DL-18. It is only a bit larger than the standard pistol frame, making the pistol easy to disguise. The weapon is illegal or heavily restricted in many systems.
Heavy Blaster Pistol
Model: BlasTech DL-44 Heavy Blaster Pistol
Type: Heavy blaster pistol
Scale: Character
Skill: Blaster: heavy blaster pistol
Ammo: 25
Cost: 750 (power packs: 25)
Availability: 1, F, R, or X
Range: 3-7/25/50
Damage: 5D
BlasTech T-6 "Thunderer" Heavy Blaster Pistol
Model: BlasTech T-6 "Thunderer" Heavy Blaster Pistol
Type: Heavy blaster pistol
Scale: Character
Skill: Blaster: heavy blaster pistol
Ammo: 25
Cost: 750 (power packs: 25)
Availability: 2, R, or X
Range: 3-7/25/50
Damage: 6D+2
After SoroSuub came up with their Renegade, advertised as the most powerful heavy blaster pistol on the market, BlasTech began a mission to beat that record. What they came up with was the Thunderer. Though extremely bulky and heavy, the Thunderer remains just under the size limit to still be considered a pistol.. When BlasTech proudly demonstrated the Thunderer for the first time, both Merr-Sonn and SoroSuub ceded the victory to BlasTech, "king of the blaster wars."
Imperial Munitions Heavy Blaster Pistol
Model: Imperial Munitions Heavy Blaster Pistol
Type: Heavy blaster pistol
Scale: Character
Skill: Blaster: heavy blaster pistol
Ammo: 25
Cost: 1,250 (power packs: 25)
Availability: R or X
Range: 3-7/25/50
Damage: 5D+1
A standard weapon of the Imperial Forces, the heavy blaster pistol packs a large amount of firepower in a small package. Resembling the BlasTech DL-44 design, the Imperial Munitions heavy blaster pistol is capable of more damage without losing any more range.
Merr-Sonn "Flash" 4
Model: Merr-Sonn "Flash" 4
Type: Heavy blaster pistol
Scale: Character
Skill: Blaster: heavy blaster pistol
Ammo: 25
Cost: 695
Availability: 2, R or X
Range: 3-7/25/40
Damage: 4D+2
SoroSuub "Renegade" Heavy Blaster Pistol
Model: SoroSuub "Renegade" Heavy Blaster Pistol
Type: Heavy blaster pistol
Scale: Character
Skill: Blaster: heavy blaster pistol
Ammo: 25
Cost: 750 (power packs: 25)
Availability: 2, R or X
Range: 3-7/25/50
Damage: 5D+2
SoroSuub held top spot for quite a while in the "blaster wars" with their blaster known as the Renegade. Considered the strongest heavy blaster pistol of its time, pirates and smugglers fought over each other, everyone wanting to be the first to own one. Today, it's still considered an impressive blaster and remains one of the most popular heavy blasters available.
Blaster Carbine
Model: BlasTech StarSlasher Blaster Carbine
Type: Blaster carbine
Scale: Character
Skill: Blaster: blaster carbine
Ammo: 100
Cost: 900 (power packs: 25)
Availability: 2, X
Range: 3-25/50/250*
Damage: 5D
Game Notes: At long range, increase difficulty by +5
Carbines are older, shorter, and less accurate than blaster rifles. Blaster carbines are notoriously reliable and have been known to last for years with minimal maintenance. Some carbines have a scope (reduce long-range shots to medium range), shoulder-sling, bipod (+1D to hit when aiming for more than one round), and folding bayonet (does STR+1D+2 damage).
Blaster Carbine
Model: SoroSuub QuickSnap 36T
Type: Blaster carbine
Scale: Character
Skill: Blaster: blaster carbine
Ammo: 100
Cost: 900, 25 (power packs)
Availability: 2, F, R, or X
Range: 3-25/50/250
Damage: 5D
Game Notes: At long range, increase difficulty by +5
Heavy Carbine
Model: N'gant-Zarvel 9118 Carbine
Type: Heavy carbine
Scale: Character
Skill: Blaster: heavy carbine
Ammo: 100
Cost: 1,000 credits
Availability: 2
Range: 3-25/50/200
Damage: 5D+1
Bi-Polar Blaster Carbine
Model: SoroSuub Bi-polar Blaster BMC-150
Type: Dual blaster carbine
Scale: Character
Skill: Blaster: blaster carbine
Ammo: 50
Cost: 1,000, 100 (power pack)
Availability: 4, R, or X
Fire Rate: 1
Range: 25-100/200/300
Damage: 4D (single shot), 6D (simultaneous bolts)
Game Notes: Use of bi-pod adds +1D to blaster roll.
"Blast and Smash" Energy Rifle
Model: Prax Arms Model AXM-50 "Blast and Smash"
Type: Blaster rifle and micro-grenade launcher
Scale: Character
Skill: Blaster: blaster rifle (for blaster rifle), missile weapons: micro-grenade launcher (for grenade launcher)
Ammo: 250 (blaster), 30 (micro-grenade magazine)
Cost: 4,200, 250 (bi-pod), 1,000 (micro-grenade magazine), power pack (100) or power pack generator (500)
Availability: 3, F or R
Fire Rate: 7 (blaster), 1 (micro-grenade launcher)
Range: 3-20/50/75 (blaster rifle), 5-25/100/200 (micro-grenade launcher)
Blast Radius 0-2/4/6 (micro-grenade launcher)
Damage: 5D (blaster rifle), 4D/3D/2D (micro-grenade launcher)
Game Notes: This micro-grenade launcher has a computerized fire control system. If the character can make a Moderate Perception roll (this is a free action and doesn't count as a skill use, so there are no penalties), the character can add +1D to hit when the weapon is fired; if the character is firing at the same target repeatedly, the character automatically gets the +1D for the second and following shots. Use of the bi-pod adds +1D to the blaster roll.
Blaster Rifle
Model: SoroSuub Stormtrooper One Blaster Rifle
Type: Blaster rifle
Scale: Character
Skill: Blaster: blaster rifle
Ammo: 100
Cost: 1,000, 25 (power packs)
Availability: 2, X
Range: 3-30/100/300
Damage: 5D
Game Notes: If the retractable stock and scope are used for one round of aiming, the character receives an additional +1D to blaster.
Blaster Rifle
Model: BlasTech A280
Type: Blaster rifle
Scale: Character
Skill: Blaster: blaster rifle
Ammo: 100
Cost: 1,400
Availability: 3, R or X
Range: 4-40/120/300
Damage: 5D+2
Imperial Munitions Heavy Blaster Rifle
Model: Imperial Munitions StarAnvil Heavy Blaster Rifle
Type: Heavy blaster rifle
Scale: Character
Skill: Blaster: blaster rifle
Ammo: 50
Cost: 1,250 (power packs: 25)
Availability: 4, X
Fire Rate: 1
Range: 3-25/50/250
Damage: 5D+2
Game Notes: If the retractable stock and scope are used for one round of aiming, the character receives an additional +1D to blaster.
Merr-Sonn G8
Model: Merr-Sonn G8
Type: Blaster rifle
Scale: Character
Skill: Blaster: blaster rifle
Ammo: 100
Cost: 1,250
Availability: 2, R or X
Range: 4-40/120/300
Damage: 4D+1
SoroSuub "H.Tracker" 16
Model: SoroSuub "H.Tracker" 16
Type: Blaster rifle
Scale: Character
Skill: Blaster: blaster rifle
Ammo: 100
Cost: 1,000
Availability: 2, R or X
Range: 3-30/100/300
Damage: 5D
E-11 Blaster
Model: BlasTech E-11 Military Issue Blaster Rifle
Type: Blaster rifle
Scale: Character
Skill: Blaster
Ammo: 100
Cost: 1,000 (power packs: 25)
Range: 3-30/100/300
Damage: 5D
Modified E-11 Blaster Rifle
Model: BlasTech E-11/S Blaster Rifle
Type: Modified blaster/slug-thrower
Scale: Character
Skill: Blaster (for blaster), firearms (for slug-thrower)
Ammo: 25 (blaster), 6 (slug-thrower)
Cost: 7,000
Availability: 4, X
Range: 3-30/100/300 (blaster), 3-30/150/400 (slug-thrower)
Damage: 5D (blaster), 4D (slug-thrower)
Blaster Speargun
Model: BlasTech Firearc49 Speargun
Type: Blaster speargun
Skill: Blaster: blaster rifle
Ammo: Speargun: 3 spears (one loaded, two side-mounted), blaster: 50
Cost: 300
Fire Rate: Speargun: 1/3, blaster: 1
Range: Speargun: 3-7/25/50, blaster: 3-20/30/45
Damage: Spear damage 4D/2D/1D, blaster damage 5D/4D/3D+1 (damages by range)
Availability: Restricted to Imperial personnel
Game Notes: Above stats do not reflect the usual underwater damage and skill penalties.
Capsule: A blaster spear gun is a long metal pipe which shoots a small spear through the water, often as far as 50 meters. A small blaster is slung under the spear barrel, which shoots a concentrated blue beam. The speargun only carries one shot at a time, though clips are mounted along the side of the weapon to hold two more. Additional spears can be carried on the user's person in a quiver.
Sniper's Blast Rifle
Model: Merr-Sonn LD-1 Blaster Rifle
Type: Long range blast rifle
Scale: Character
Skill: Blaster: blaster rifle
Ammo: 100
Cost: 3,000 credits
Availability: 2, F, R, or X
Fire Control: 1D+2
Range: 2-50/150/500
Damage: 5D
Game Notes: The rifle's fire control is due to built-in macroscopic sight and auto-steady gyrogimbals. Additional sighting modifications require removal of this sight.
SoroSuub "Firelance" Blaster Rifle
Model: SoroSuub "Firelance" Blaster Rifle
Type: Blaster rifle
Scale: Character
Skill: Blaster: blaster rifle
Ammo: 100
Cost: 1,200 (power packs: 25)
Availability: 2, R or X
Fire Rate: 1
Range: 3-30/100/300
Damage: 5D
Just because SoroSuub joined the Empire doesn't mean that they stopped making weapons for other customers. The Firelance was designed specifically as a bounty hunter gun, with an easy grip and lightweight body that could be carried anywhere. It was also unmarked by either Imperial or SoroSuub codes, so it was untraceable in case the weapon has to be ditched quickly.
Sniper Blaster Rifle
Model: SoroSuub X-45 Sniper Rifle
Type: Sniper blaster rifle
Scale: Character
Skill: Blaster: sniper blasters
Ammo: 25
Cost: 750
Availability: 2, R or X
Fire Rate: 1
Range: 1-25/100/250
Damage: 5D
Game Notes: When using rifle's targeting scope, reduce all Long Range or precision shot difficulty levels to Moderate.
Sporting Blaster Rifle
Model: Drearing Defense Conglomerate "Light Sport" Hunter
Type: Sporting blaster rifle
Scale: Character
Skill: Blaster: blaster rifle
Ammo: 100
Cost: 900 (power packs: 25)
Availability: 1, F
Fire Rate: 1
Range: 3-40/120/350
Damage: 4D+1
Game Notes: If the retractable stock and scope are used for one round of aiming, the character receives an additional +1D to blaster.
Exotac Arms Predator Blaster Rifle
Model: Exotac Arms EXP-7(a) Predator
Type: Precision hunting blaster rifle
Scale: Character
Skill: Blaster
Ammo: 8
Cost: 7,000, 175 (power pack)
Availability: 4, X
Fire Rate: 1
Fire Control: 2D (dual-laser targeting beams)
Range: 3-30/80/350
Damage: 7D
Game Notes: Each time this blaster is fired, the user must make a Moderate Strength roll to contain the recoil and be able to fire it next round.
The Predator is an experimental weapon, with only three prototypes in existence. Two are undergoing testing at Exotac Labs, while a galactic big game hunter called Kaori Batta got the call to handle the field evaluation. It is a large, cumbersome weapon that must be strapped across one's back when not in use. However, its devastating damage and precision targeting system more than make up for the added weight, especially when a huge beast is bearing down on you at full speed.
Espo Riot Gun
Model: BlasTech 500 Riot Gun
Type: Riot gun
Scale: Character
Skill: Blaster: riot gun
Ammo: 300
Cost: 1,500
Availability: 2, R
Range: 3-30/100/300
Damage: 5D+1
Game Notes: On constant-fire mode, each "shot" fires five blasts; holding the trigger down will fire six "shots" per round. In game terms, once a shot hits in a round, all following shots at the same or immediately adjacent targets (within one meter) are one difficulty level lower. With this type of firing mode, it is much easier to shoot down a row of stormtroopers or other targets.
Riot guns are two-handed, short-barreled compact blaster rifles. They have a large ammo capacity, but aren't particularly accurate. Espos often use them on constant-fire mode.
Deck Clearing Blaster
Model: BlasTech Firespray DL-87
Type: Wide-field blaster
Skill: Blaster: deck clearer
Ammo: 10
Cost: 100 (power packs: 25)
Availability: 2, X
Fire Rate: 1/2
Range: 1/5/10
Damage: 5D
Game Notes: This blaster is designed to hit as many targets as possible. Everyone within a 45 degree arc of the firer's front is hit with a successful use. Characters within five meters of the blast cannot attempt to dodge; characters six to ten meters away may attempt to dodge, though all such attempts are at a -1D penalty.
BI/A15 Picket Gun
Model: Atgar BI/a15 Picket Gun
Type: Automated auto-blaster
Scale: Character
Skill: Blaster
Ammo: 100
Cost: 5,000
Availability: 2, R
Body: 2D
Fire Rate: 5
Range: 3-50/75/100
Damage: 6D
Game Notes: Has blaster 5D, search 5D. Comlink has a range of five kilometers.
Design: Scot Eddy (honorable mention)
Deck-Sweeper
Model: Merr-Sonn Deck Sweeper Stunning Blaster
Type: Stunner
Scale: Character
Skill: Blaster: deck-sweeper
Ammo: 5
Cost: 500 credits
Availability: 2, X
Fire Rate: 1/2
Range: 3/5/10
Damage: 6D
Game Notes: This blaster is designed to stun as many targets as possible. Everyone within a 45 degree arc of the firer's front is hit with a successful use. Characters within five meters of the blas cannot attempt to dodge the attack (though beyond five meters, potential targets can attempt to jump out of range; all dodge attempts within 6-10 meters are at -1D.
Light Repeating Blaster
Model: BlasTech T-21
Type: Light repeating blaster
Scale: Character
Skill: Blaster: repeating blaster
Ammo: 25
Cost: 2,000 (power packs: 25)
Availability: 2, X
Range: 3-50/120/300
Damage: 6D
Heavy Repeating Blaster
Model: Merr-Sonn EWHB-10 "E-Web"
Type: Two-man heavy repeating blaster
Scale: Character
Skill: Blaster: repeating blaster
Ammo: Power generator only
Cost: 5,000
Availability: 2, X
Range: 3-75/200/500
Damage: 8D
E-Web(15) Heavy Repeating Blaster
Model: BlasTech E-Web(15) Heavy Repeating Blaster
Type: Two-man heavy repeating blaster
Scale: Character
Skill: Blaster: repeating blaster
Crew: 2, skeleton: 1
Ammo: Power generator only
Cost: 6,300
Availability: X
Body: 2D (weapon), 1D (cryocooler and power generator; if severely damaged by a blaster hit it explodes in a two meter blast radius, doing 7D character scale damage; see page 68 of Star Wars, Second Edition)
Shields: 1D (weapon and crew), 2D (cryocooler and power generator)
Fire Rate: 3
Fire Control: 2D (0D if on skeleton crew)
Range: 3-75/200/500
Damage: 8D
F-Web Heavy Repeating Blaster
Model: BlasTech F-Web Heavy Repeating Blaster
Type: Heavy repeating blaster
Scale: Character
Skill: Blaster: repeating blaster
Crew: 3
Ammo: Power generator only
Cost: 5,500
Availability: 2, F, R, or X
Fire Rate: 1
Range: 3-75/200/500
Damage: 8D
Game Notes: Has a defenseive energy shield that also runs off the power generator. The shield provides 6D (character-scale) protection.
Bowcaster
Model: Wookiee Bowcaster
Type: Energy/projectile weapon hybrid
Scale: Character
Skill: Bowcaster
Ammo: 6 (quarrels; power packs can make 50 shots before being replaced)
Cost: Not sold to non-Wookiees
Availability: 3, R
Fire Rate: 1
Range: 3-10/30/50
Damage: 4D
Game Notes: If a character wants to fire the weapon more than once in a round, he must make an Easy Strength roll to be able to aim the weapon (this is a "free action"). Reloading the weapon with new quarrels requires a Moderate Strength roll.
DEMP Gun
Model: Merr-Sonn DEMP Gun
Type: Personal anti-droid electromagnetic pulse weapon
Scale: Character
Skill: Blaster
Ammo: 10
Cost: 500 (handgun), 750 (carbine)
Availability: 2, R
Range: 3-10/30/120
Damage: 2D/setting 1, 3D/setting 2, 4D/setting 3 (handgun), 3D/setting 1, 4D/setting 2, 5D/setting 3 (carbine)
Disruptor Pistol
Model: Standard disruptor pistol
Type: Anti-personnel weapon
Scale: Character
Skill: Blaster: disruptor
Ammo: 5
Cost: 3,000 (power packs: 50)
Availability: 4, X
Fire Rate: 1
Range: 0-3/5/7
Damage: 6D+2
The older disruptors were designed to do a lethal amount of damage. An energy weapon, a disruptor works by breaking down objects as a molecular level. Any matter subjected to a disruptor is quickly and violently disintegrated. Disruptors are outlawed almost anywhere, and are typically of crude manufacture, often constructed by outlaw techs for various less-than-savory purposes. They have a short range and quickly drain their power cells. They are impractical for military purposes, and are instead favored by those who prefer killing; they are popular with terrorists and pirates.
Heavy Disruptor Pistol
Model: Merr-Sonn MSD-36 Heavy Disruptor Pistol
Type: Anti-personnel weapon
Scale: Character
Skill: Blaster: heavy disruptor
Ammo: 10
Cost: 6,000
Availability: 4, X
Fire Rate: 1
Range: 0-3/5/7
Damage: 6D
Soon after Merr-Sonn developed the MSD-32, it was pressured to develop a stronger energy weapon, capable of more damage. Like the MSD-32, the disruptor works by breaking down objects at a molecular level. They have a short range and quickly drain their power cells, but almost guarantee lethal results. Disruptors are outlawed almost everywhere and are typically seen only in the hands of terrorists and pirates.
Droid Disabler
Model: Felebreck Electrical Defense Systems Droid Disabler
Type: Droid ionizer
Scale: Character
Skill: Blaster
Ammo: 5; uses standard power packs
Cost: 2,700; 25 (power pack)
Availability: 3
Range: 0-5/7/10
Damage: 4D ionization damage
Mandroxan Droid Disabler
Model: Mandroxan Exports Defense Weapon EDWX-843
Type: Anti-droid weapon
Scale: Character
Skill: Blaster
Ammo: 10 (power pack)
Cost: 10,000 (black market)
Availability: 4, X
Range: 5-10/30/50
Damage: 6D (stun damage); +1D for each hit after the first
Game Notes: When hit, droids suffer a -1D to skill and attribute rolls for the next three rounds if the target is stunned; otherwise, the droid is rendered "unconscious" as per the "Stun Damage" rules. While no permanent damage is done, a diagnostic overhaul and power-up will be required to reactivate the droid.
Pulse Rifle
Model: Corondexx VES-700 Pulse Rifle
Type: Pulse rifle
Scale: Character
Skill: Blaster: pulse rifle
Ammo: 15 (power pack), unlimited (power generator); super-conducting filaments must be replaced every 20 shots
Cost: 5,000; 200 (power pack), 300 (super-conducting filaments)
Availability: 4, X
Range: 1-10/20/30
Damage: 6D/5D/3D
Game Notes: Character selects a target; the target and all beings in the cone of fire and within one-meter radius of the target take full damage. All targets within 15° either way of the target take 5D damage; all targets within 30° either way of the target take 3D damage. If the filaments aren't changed when scheduled, roll 2D for the first shot after the change time; add +1 for each additional shot. On a total of 7 or higher, the pulse rifle's overload circuits cut in and shut the weapon down, but the overload has caused 250 credits worth of damage (Moderate blaster repair total to fix). If the total is 11 or higher, the overload circuits have failed and the weapon explodes in the user's hands, causing 9D damage in a two-meter blast radius.
Core World Arms Blast Rifle
Model: Core World Arms BR1-Z
Type: Blast-rifle
Scale: Character
Skill: Blast-rifle
Ammo: 50
Cost: 1,500 (power packs: 50)
Availability: 4, R or X
Fire Rate: 1
Range: 3-15/30/150
Damage: 5D
Game Notes: At long range, increase difficulty by +5.
This rifle is one of the original blast rifles, shooting short beams of concentrated light (lasers) that cause severe heat damage to their victims. Shaped similar to today's blaster rifles, it is a little longer in the barrel and tends to become very difficult to aim the further away the target is. Its power packs are no longer made, so what it has with it is all that is left. It should be noted, however, that it is possible to jury rig modern-day power packs so they are usable.
Pulse-wave Blaster
Model: Greff-Timms Industrial ATA Pulse-wave Blaster
Type: Pulse-wave blaster
Scale: Character
Skill: Pulse-wave weapons: blaster
Ammo: 50
Cost: 600 (power packs: 35)
Availability: 4, X
Fire Rate: 1
Range: 3-8/20/100
Damage: 4D
Pulse-wave blasters were the precursors to modern energy weapons; they fired a packet of coherent energy that inflicted considerable damage to a target. Pulse-wave weapons operated much like disruptor weapons, causing the target's molecules to separate. Although those pulse-wave blasters found today are ancient, many still work well enough and have been banned by most worlds.
Pulse-wave Rifle
Model: Greff-Timms Industrial Type A pulse-wave rifle
Type: Pulse-wave rifle
Scale: Character
Skill: Pulse-wave weapons: rifle
Ammo: 50
Cost: 2,000 (power packs: 50)
Availability: 4, X
Fire Rate: 1
Range: 3-20/75/150
Damage: 5D
The pulse-wave rifle was created soon after the pulse-wave blaster. It was designed to give range and more strength to the firepower.
Quick-draw Pulse-wave Blaster
Model: Greff-Timms SnapShoot DT3
Type: Quick-draw pulse-wave blaster
Scale: Character
Skill: Pulse-wave weapons: quick-draw blaster
Ammo: 3
Cost: 300 (power packs: 20)
Availability: 4, X
Fire Rate: 1
Range: 2-3/6/10
Damage: 3D
The SnapShoot DT3 was favored by officers in the Old Republic military. Small, sleek, and deadly enough for its day, the DT3 was designed to be drawn and fired quickly, though its low ammo capacity made it an impractical close-support or infantry weapon.