Combat Knife

Type: Combat knife
Scale: Character
Skill: Melee combat: knife
Cost: 30 credits
Availability: 1
Difficulty: Easy
Damage: STR+1D+1 (maximum 6D)

Typical Knife

Model: Standard knife
Type: Melee weapon
Scale: Character
Skill: Melee combat: knife
Cost: 25
Availability: 1
Difficulty: Very Easy
Damage: STR+1D (maximum 6D)

Typical Throwing Knife

Model: Standard throwing knife
Type: Melee weapon
Scale: Character
Skill: Thrown weapons: knife
Cost: 35
Availability: 1
Range: 2-3/5/10
Damage: STR+1D (maximum 6D)
Game Notes: May be used as a normal knife in melee combat

Lightfoil

Type: Lightfoil
Scale: Character
Skill: Lightsaber
Cost: 10,000
Availability: 4, X
Damage: 3D to 4D damage depending on the method of construction
Game Notes: On a roll of one on a wild die, the beam flcikers and fades. Repairing the weapon takes two hours and a Moderate lightsaber repair roll.

Lightsaber

Type: Custom-made melee weapon
Scale: Character
Skill: Lightsaber
Cost: Unavailable for sale
Availability: 4, X
Difficulty: Difficult
Damage: 5D
Game Notes: If an attacking character misses the difficulty number by more than 10 points (the base difficulty; not their opponent's parry total), the character has injured himself with the lightsaber blade. Apply normal damage to the character wielding the lightsaber.

Vibro-ax

Model: Standard vibro-ax
Type: Melee weapon
Scale: Character
Skill: Melee combat: vibro-ax
Cost: 500
Availability: 2, R
Difficulty: Moderate
Damage: STR+3D+1 (maximum: 7D)

Vibroblade

Model: Standard vibroblade
Type: Melee weapon
Scale: Character
Skill: Melee combat: vvibroblade
Cost: 250
Availability: 2, F
Difficulty: Moderate
Damage: STR+3D (maximum: 6D)

Molecular Stiletto

Model: Xana Exotic Arms MSW-9 Molecular Stiletto
Scale: Character
Skill: Melee combat: stiletto
Cost: 400 credits
Availability: 4, R or X
Difficulty: Moderate
Damage: STR+2D
Game Notes: This molecular stiletto looks like a standard stylus. When a control stub along the tip of the stylus is activated a 30 centimeter long mono-molecular blade is released.

Slicewire

Model: Alliance-issue Slicewire
Type: Microfilament weapon
Scale: Usually character; see Game Notes
Skill: Melee combat: slicewire
Availability: 4, X
Difficulty: Difficult
Damage: STR+2D
Game Notes: If damage is caused by collision, use colliding character's vehicle's, or starfighter's Strength +2D to roll damage.

Vibrorapier

Model: LaserHone Duelist Vibrorapier
Type: Personal combat vibroblade
Skill: Melee combat
Cost: 300 credits
Availability: 2, R
Difficulty: Moderate
Damage: STR+3D (maximum: 7D)
Game Notes: The LaserHone Duelist vibrorapier is a particularly elegant vibroweapon, carried by nobles, gentlebeings, and those who like to maintain an air of roguishness. LaserHone vibroweapons have a greatly attractive feature; unlike many vibroweapons, LaserHones are silent (actually ultrasonic), lacking the high-pitched whine that is so common to weapons of this type.

Vibrodagger

Model: LaserHone Talon Vibrodagger
Type: Personal combat vibroblade
Skill: Melee combat
Cost: 50 credits
Availability: 2, R
Difficulty: Easy
Damage: STR+2D (maximum: 6D)
Game Notes: The Talon is a favorite among pirates, Infiltrators, Imperial Storm Commandos, and others who need to operate silently. Purely functional, these deadly weapons have virtually no aesthetic appeal, but are efficient weapons in properly skilled hands.

Jengardin Double-Bladed Vibroblade

Model: Yalandross PowerMasters Jengardin Millennial Warrior Double-Bladed Vibroblade
Scale: Character
Skill: Melee weapons: vibroblade
Cost: 6,000, 25 (power cells), 75 (front left-side holster sheath with waist and shoulder straps)
Availability: 4, F, R, or X
Difficulty: Difficult
Damage: STR+4D+1 (Maximum 8D)
Game Notes: This is a two-handed weapon and requires the user's full concentration. Any attempt to use this weapon single-handedly increases the difficulty by two levels. Any attempt to do anything other than attack (melee combat) or defend (melee parry) with the weapon increases the difficulty of all actions by two levels (in addition to the one-handed penalty). If any attack roll while using the weapon misses by 10 or more points, the user inflicts damage on him or herself.

Force Pike

Model: SoroSuub Controller FP
Type: Personal force pike
Scale: Character
Skill: Melee combat: force pike
Cost: 500
Availability: 2, R
Difficulty: Moderate
Damage: STR+2D

Snap Baton

Model: Merr-Sonn Snap Baton
Type: Modified personal defense baton
Scale: Character
Skill: Melee combat: baton
Cost: 200 credits
Availability: 2
Difficulty: Moderate
Damage: STR+1D

Stun Baton

Model: Merr-Sonn Stun Baton
Type: Stun baton
Skill: Melee combat: stun baton
Cost: 300
Availability: R
Difficulty: Easy
Damage: STR+2D+2 (includes stun charge; STR+1D if stun charge is not on)
Game Notes: Power pack lasts for three hours.

Stun Baton

Model: Merr-Sonn Z2 Stun Baton
Type: Stun baton
Scale: Character
Skill: Melee combat: stun baton
Cost: 400
Availability: R
Difficulty: Easy
Damage: STR+1D or 5D stun (two settings)
Game Notes: Power pack lasts for three hours.

Capsule: A stun baton commonly used by many slavers, riot police, and beings whose job it is to control other sapients, the Merr-Sonn Z2 is a popular two-setting baton that can be used as its name so implies, or (and seemingly more often) for lethal force.

Taser Staff

Model: Merr-Sonn Taser Staff
Type: Taser staff
Scale: Character
Skill: Melee combat: taser staff
Ammo: 50 (charges)
Cost: 500 (power packs: 40)
Availability: 4, R
Body: 2D
Difficulty: Moderate
Damage: 5D or 5D stun (uncharged attack causes STR+1D damage)

Hand-Held Contact Stunner

Model: SoroSuub CS-12 Stun Master
Type: Contact stunner
Scale: Character
Skill: Melee combat: contact stunner
Cost: 575 (power cells: 15)
Availability: 2, R
Damage: 4D+2 stun
Game Notes: Very Easy difficulty to use; Easy to hide (+2D to hide against weapon detectors, +1D against physical searches).

Garrote

Model: Alliance-issue Garrote
Type: Single cord strangling weapon
Scale: Character
Skill: Melee combat: garrote
Availability: 1
Difficulty: Moderate (from behind)
Damage: STR+1D
Game Notes: Target may attempt a brawling parry to resist with a +10 difficulty modifier.

Stun Gauntlets

Model: Palandrix Personal Protection Gear Stun Gauntlets
Type: Hand-to-hand stun gauntlets
Skill: Brawling
Ammo: 10 charges
Cost: 300
Availability: 2
Difficulty: Easy
Damage: STR+2D

Multi-Weapon

Model: Alliance Infiltrator Multi-Weapon
Type: Personal combat multi-weapon
Skill: Melee combat: dagger, club, garrote
Cost: Not for sale
Availability: 3
Difficulty: Easy; Moderate for garrote (from behind)
Damage: Dagger: STR+1D+2, cosh STR+1D, garrote: STR+1D (maximum: 6D)

Dematoil

Type: Bitthævrian Morningstar
Scale: Character
Skill: Melee combat: dematoil
Cost: Not available for sale
Availability: 4, X
Body: 3D—5D+2 Difficulty: Moderate-Difficult
Damage: STR+1D—STR+3D
Game Notes: The damage of a dematoil is dependent upon the greatness of the warrior and how many personal victories he has had.

Ekkar Arms Coyn'skar

Model: Ekkar Arms Coyn'skar
Type: Coynite bladed pole
Skill: Melee combat
Cost: 400 credits
Availability: 3
Difficulty: Moderate (blade), Very Difficult (disarm with hook)
Damage: STR+2D (blade), STR+2 (hook)

The Coyn'skar is a pole weapon with a lengthy, sharp blade on one end and a hook at the base. The shaft is tooled in such a way as to offer maximum grip. The hook can be used to trip or disarm an opponent.

Ekkar Arms D'skar

Model: Ekkar Arms D'skar
Type: Coynite dagger
Skill: Melee combat
Cost: 150 credits
Availability: 3
Difficulty: Moderate
Damage: STR+1D+1

The D'skar is a dagger, the most common weapon among the Coynites. These weapons are known for their fine craftmanship and deadly blades. D'skar range in length from 30 centimeters to half a meter and each D'skar is unique. These weapons are extremely durable and have been known to last for centuries wiht proper care.

Ekkar Arms Sat'skar

Model: Ekkar Arms Sat'skar
Type: Coynite sword
Skill: Melee combat
Cost: 700 credits
Availability: 3
Difficulty: Difficult (Very Difficult if swung one-handed)
Damage: STR+3D+1 (if swung one-handed, damage is only STR+1D)

The Sat'skar is another Coynite weapon, a long sharp-edged sword that is extremely difficult to master. The blade is grooved, creating a serrated edge that inflicts terrible wounds.

GLC 075 Vibro-Saw

Model: Greel Wood Logging Corporation Tree Felling Vibro-Saw
Type: Vibro-saw
Scale: Character
Skill: Melee combat
Cost: 400 credits
Availability: 1, R
Difficulty: 15
Damage: STR+2D+1

The vibro-saws used by workers to cut down the greel trees were designed by the Greel Wood Logging Corporation. These saws use the same vibro technology used in vibroblades, and are in essence a more specialized version of a vibro-ax. Some less-than-stable individuals choose the vibro-saw as a close quarters weapon. While it is effective in this use, it's much better suited to cutting greel trees.

Fear Stick

Model: Sabrashi Bio-Chemical Deterrents, Inc., FSI-200
Scale: Character
Skill: Melee weapon: knife
Cost: 600, 50 (refills)
Availability: 4, F
Difficulty: Moderate
Damage: 2D stun damage (do to system shock)
Game Notes: One round after injection, the recipient must make a Difficult stamina or willpower roll to avoid the onset of a severe panic attack resulting in immediate flight. This emotional state will continue until a Heroic stamina or willpower roll is made or one hour has elapsed.

Power Cane

Model: Palandix Personal Protection Gear Power Cane
Scale: Character
Skill: Melee combat: power cane
Cost: 400
Availability: 3, F, R or X
Difficulty: Easy (stiletto blade), Moderate (power point)
Damage: 1D-5D (variable setting; not based on Strength), STR+1D (stiletto)
Game Notes: 90 centimeter cane with a 30 centimeter long stiletto blade housed in a concealed, spring-activated compartment along the lower half of the cane. The ornamental gemstone-line top is a disguised power point that is activated by a sharp tapping on the cane's control stud, located at the base of the shaft. Subsequent tapings increases the discharge level to one of five different settings.

Rantok

Model: Sword
Scale: Character
Skill: Melee Combat: rantok
Cost: Not available for sale
Availability: 4
Difficulty: Difficult
Damage: STR+1D+1 (one-handed), STR+2D+1 (two-handed)
Game Notes: When used two handed, reduce difficulty one level, but no parries are possible.

The rantok is an ancient Ka'hren sword that was used by the Unfyr warriors centuries ago. The weapon consists of a thick straight blade approximately a third of a meter long. On each side of the hilt is a large crossguard that thrusts upward, much like the daggers of the Fpi Assassins.

On the flat side of the blade are small quillion which are used to catch the blades of enemy swords. The rantok was designed to be either one or two handed: it is lethal either way. The Unfyr used the sword for any and all military purposes and it was also a highly regarded ceremonial weapon. For ages, it was used by all Ka'hren warriors. It remained the preferred Ka'hren weapon even after the introduction of ranged weapons. Eventually, however, blasters and such weaponry replaced the blades, and the Unfyr, unwilling to accomodate the new technology, have essentially become extinct.

Neuronic Whip

Model: ThalCorp Neuronic Whip
Scale: Character
Skill: Melee combat: neuronic whip
Cost: 700
Availability: 4, X
Difficulty: Easy
Damage: STR+1D or 5D stun
Game Notes: Power pack lasts for three hours.

Rodian Cryogen Whip

Model: Sancretti Arms & Munitions, Interstellar Rodian Cryogen Whip
Scale: Character
Skill: Melee combat
Cost: 350
Availability: 3, F, R, or X
Difficulty: Moderate
Damage: STR+1D (whip), plus 4D (stun damage due to extreme cold). Victim must also make a Moderate stamina roll after second and additional strikes to avoid a -1D penalty to Dexterity and all related skills due to system shock (penalties are cumulative).

Togorian Scimitar

Model: Togorian Yil Tribe Scimitar
Scale: Character
Skill: Melee combat
Cost: 8,500
Availability: 4, F or R
Difficulty: Moderate
Damage: STR+2D
Game Notes: In addition to normal damage, the scimitar inflicts 4D stun damage from electrical shock.