Slugs
Model: Various manufacture
Scale: Character
Cost: 25-100 per clip
Availability: Highly variable; 1, 2, or 3
Damage: Per weapon
Explosive Slugs
Model: Alliance Manufacture Explosive Slugs
Type: Explosive slugs
Scale: Character
Skill: Demolitions
Cost: 50 (micronite for 10 slugs), 25 (phospha for 10 casings)
Availability: 2, F or R (micronite), 1 (phospha)
Difficulty: Moderate
Damage: +1D to slug's damage against hard armor
Game Notes: The slugs work on any hard armor, including stormtrooper armor, adding +1D to the basic damage of the weapon. Soft armor (armor that adds less than a full die of protection) and ordinary tissue do not detonate the slugs, and they do normal damage.
Merr-Sonn Silencer
Model: Merr-Sonn NonSonic Silencer
Type: Firearm noise suppressor
Scale: Character
Skill: Blaster repair: modification
Cost: 1,200 credits
Availability: 2, R
Game Notes: Absorbs the sound of a firearm, preventing the need for a Perception check when fired.
Adjudicator
Model: Czerka Adjudicator
Type: Slugthrowing hold-out pistol
Scale: Character
Skill: Firearms
Ammo: 4
Cost: 300, 50 (wrist clamp magnetic holstering lock), 10 (ammo)
Availability: 2, F or R
Fire Rate: 2
Range: 1-5/10/25
Damage: 3D+1
Game Notes: If optional spring-clamp is employed, user gains +1D to the character's firearms skill to quickdraw against an opponent (for quickdraw rules, see the Han Solo and the Corporate Sector Sourcebook, page 122). The Rebel Alliance has modified some of these pistols to be silenced.
Silenced Slugthrower
Model: Alliance/Czerka Arms SH-9
Type: Modified slugthrowing pistol
Scale: Character
Skill: Firearms: pistol
Ammo: 10
Cost: Modified version, not for sale
Availability: 4
Fire Rate: 2
Range: 3-10/30/60
Damage: 3D+2
Game Notes: Silenced slugthrower makes very little noise, adding only +1 to opponent's search.
Slugthrower
Model: Coruschal WeaponsWorks "Dagger" Combat Pistol
Type: Slugthrower pistol
Skill: Firearms: slugthrower pistol
Ammo: 16
Cost: 300
Availability: 2, F
Range: 3-10/30/60
Damage: 3D
Game Notes: -1D damage when used on a target with body armor.
Morellian .48 Enforcer
Model: Morellian Weapons Conglomerate .48-caliber Enforcer pistol
Type: Heavy-caliber slugthrower pistol
Skill: Firearms: Enforcer
Ammo: 4
Cost: Not available for sale; 6,000+ on black market
Availability: 4, R
Range: 1-25/75/150
Damage: 6D+1
Game Notes: Second shots in a round increase the difficulty by one level; third shots increase the difficulty by two levels; etc.
Capsule: The Morellian Weapons Conglomerate (MWC) produced the .48-caliber pistol in limited quantities solely for the use of the Morellian Enforcers (hence its model designation). The weapon, though archaic by modern galactic standards, does an incredible amount of damage. Only a trained handler can properly use the weapon, as the recoil is enough to launch the weapon clear out of the shooter's hands if not properly used.
Blaster Buster
Model: Oriolanis Defense Systems Blaster Buster
Type: Anti-energy weapon
Scale: Character
Skill: Firearms
Ammo: 4
Cost: 350, 30 (ammo clip)
Availability: 2, F or R
Fire Rate: 2
Range: 0-3/10/20
Damage: 3D
Game Notes: The user must make a firearms roll to successfully target the blaster weapon. Once targeted, as long as the blaster is in the same general area and is still in line of sight, the projectile will home in on the weapon. Damage is rolled against the blaster's body (normally 1D-2D). Laser targeting disperses after 10 seconds.
Blister Blaster
Model: Golon Arms Blister Blaster
Type: Slug thrower
Scale: Character
Skill: Firearms
Ammo: 8
Cost: 300
Availability: 3, F or R
Fire Rate: 3
Range: 5-20/40/60
Damage: 4D, 3D second round (due to burns), 2D in third round, continuing for 1D rounds (due to burns).
Ionic Tingler
Model: Aeramaxis PDW-50 Ionic Tingler
Type: Charged firearm
Scale: Character
Skill: Firearms
Ammo: 5
Cost: 300, 25 (power pack), 20 (ammo clip)
Availability: 3, often F or R (may be illegal in some systems)
Fire Rate: 1
Range: 0-3/6/10
Damage: 2D (projectile), 1-5D stun damage (depending on amount of change)
Game Notes: The tingler has a hollow cavity for the insertion of the special five-round clip.
Kelvarlek Dissuaber
Model: Kelvarek Consolidated Arms Dissuader KD-30
Scale: Character
Skill: Firearms
Ammo: 6
Cost: 400. 30 (ammunition clip)
Availability: 3, F
Fire Rate: 2
Range: 50/75/100
Damage: 3D; 3D acid burn damage for three rounds unless character has hardened materials which resist acids.
Game Notes: Internal laser sighting system automatically adds +1D to firearm rolls if the user takes a full round to aim (in addition to the standard aiming bonus).
Air Gun
Model: Field Sports Air Pistol
Type: Compressed air pistol
Scale: Character
Skill: Firearms: air pistol
Ammo: 20
Cost: 200 credits
Availability: 1
Range: 3-10/20/40
Damage: 3D
Game Notes: Air guns make very little noise, adding only +2 to opponents search to detect.
Arachnia EMRG-50 Rail Gun
Type: Electromagnetic Rail Gun
Scale: Character
Skill: Rail gun (a Dexterity skill)
Ammo: 4 shots
Cost: 10,000 credits
Availability: 3, X
Range: 3-100/1/2/4 km
Damage: 5D
Game Notes: Character must have a Strength of 5D to hold gun due to recoil. Ammo clips hold 4 shots each.
Auto-Caster
Model: Drolan Plasteel Repeating Crossbow
Type: Crossbow
Scale: Character
Skill: Missile weapons: crossbow
Ammo: 20 quarrels
Cost: 700
Availability: 1 or 2
Fire Rate: 2
Range: 3-8/20/35
Damage: 3D
Game Notes: Upon releasing a quarrel, the next projectile automatically loads into the firing groove.
Bolt-Thrower
Model: Alliance Bolt-thrower
Type: Mechanical bow
Scale: Character
Skill: Bows: mechanical bow
Ammo: 1
Cost: 300 credits
Availability: 2 or 3
Fire Rate: 1
Range: 3-25/100/200
Damage: 4D
Dart Shooter
Type: Typical dart shooter
Scale: Character
Skill: Missile weapons: dart shooter
Ammo: 30 (per clip)
Cost: 350
Availability: 1, F
Fire Rate: 4
Range: 2-4/8/10
Damage: Varies by toxin; normally 2D-6D stun or normal damage
Magna Caster
Model: Alliance Magna Caster
Type: Magnetically propelled missile weapon
Scale: Character
Skill: Missile weapons: magna caster
Ammo: 10 (clip)
Cost: Not available for sale (2,000; 150 (quarrel clip)
Availability: 3
Fire Rate: 2
Range: 5-50/75/100
Damage: 6D/5D/4D
Wrist-Caster
Model: Drolan Plasteel QuickShot
Type: Wrist projectile launcher
Scale: Character
Skill: Missile weapons: wrist projectile launcher
Ammo: 2 quarrels
Cost: 500
Availability: 3
Fire Rate: 1
Range: 1-4/10/20
Damage: 2D+2
Slaver Snare Gun
Model: Thalassian Corodex Snare
Type: Ranged personal restraint weapon
Scale: Character
Skill: Missile weapons: Thalassian snare gun
Ammo: 6
Cost: 1,200 (black market)
Availability: 3, F or X
Range: 5-10/25/50
Damage: 2D stun damage
Game Notes: Upon initial contact, the targeted individual must make an opposed Strength roll to avoid entanglement; the snare has a beginning Strength of 3D. Failure to do so results in entanglement. the snare's Strength increases by +1D for each additional round as the filaments continue to constrict and harded. The filaments cause no physical damage. A special formulated dissolving agent degrades the filaments.
Tangler Gun
Model: Salus Tangler Elite I Tangler Gun
Type: Tangler gun
Skill: Missile weapons
Ammo: 5
Cost: 900 credits; 25 credits per extra clip for tangler package
Availability: 3
Range: 5-10/30/60
Damage: 2D (caused by the impact of the weighted ends of the durawire), 4D stun damage (caused by durawire tangler system)
Game Notes: An opponent can work free of the tangler by making an opposed Strength roll greater than the stun damage of the tangler.
The tangler gun fires a triple strand of durawire weighted at each of the three ends. The spinning wires ensnare opponents, preventing them from fleeing or attacking. This weapon is available as a short, wide-barreled sidearm with a folding stock and retractable sight for those who want to use the tangler without having to mount it on armor.
An extra clip of five tangler packages costs 25 credits.
Vac Blades
Model: Golan Arms Vac Attack Mark-127
Type: Anti-personnel weapon
Scale: Character
Skill: Missile weapons: vac blades
Ammo: 2 (3 blades per shot)
Cost: 700, 30 (blade clip)
Availability: 3, F
Fire Rate: 2
Range: 10-20/30/50
Damage: 5D (combined), 3D (seperate shots)
Game Notes: Usually, all three shots are fired against one opponent. Can be fired in arc, against seperate opponents. If fired this way, each blade shot requires a seperate missile weapons roll, with penalties.
Flechette Smart Pistol
Model: Malaxan Firepower Incorporated FWG-5
Type: Flechette pistol
Scale: Character
Skill: Missile weapons
Ammo: 8 shots per clip
Cost: 500, 30 (ammunition clip)
Availability: 3, F or R
Fire Rate: 2
Range: 10-20/50/100
Damage: 3D (point-blank)/5D (short range)/4D (medium range)/3D (long range)
Game Notes: Damange depends on range.
Flame Carbine
Model: Czerka Flame Carbine
Type: Flamethrower
Scale: Character
Skill: Flamethrower
Ammo: 10
Cost: 500 credits
Availability: 2, X
Fire Rate: 1/2
Range: 3-4/5/7
Damage: 5D first round, 3D each round for the next five, unless extinguished
Flame Rifle
Model: Czerka Flame Rifle
Type: Flamethrower
Scale: Character
Skill: Flamethrower
Ammo: 25
Cost: 700 credits
Availability: 2, X
Fire Rate: 1/2
Range: 3-5/7/10
Damage: 5D+1 first round, 3D each round for the next five, unless extinguished
Heavy Flamer
Model: Czerka Vehicle Flamer
Type: Flamethrower
Scale: Speeder
Skill: Flamethrower
Ammo: 50
Cost: 2,000 credits
Availability: 2, X
Fire Rate: 1/2
Range: 3-7/10/20
Damage: 5D+2 first round, 4D each round for the next five, unless extinguished
Morellian Enforcer
Model: Morellian Weapons Conglomerate .48-caliber Enforcer Pistol
Type: Heavy-caliber slugthrower pistol
Skill: Firearms: Enforcer
Ammo: 4
Cost: Not for sale; 6,000+ credits on black market
Availability: 4, R
Range: 1-25/75/150
Damage: 6D+1
Game Notes: Second shots in a round increase the difficulty to hit by one level. Third shots
increase it two levels, etc.
The Morellian Weapons Comglomerate (MWC) produced this .48-caliber pistol in limited quantities solely for the use of th Morellian Enforcers (hence its model designation). The weapon, though archaic by modern galactic standards, does an incredible amount of damage. Only a trained handler can properly use the weapon, as the recoil is enough to launch the weapon clear out of the shooter's hands if not properly used.
Neural Inhibitor
Model: Mennotor DAS-430 Neural Inhibitor
Type: Portable rail gun
Scale: Character
Skill: Firearms: rail gun
Ammo: 240
Cost: 5,000 (rifle), 4,000 (pistol); 750 (ammo)
Availability: 4, R or X
Fire Rate: 4
Range: 3-20/50/150 (rifle), 3-10/25/50 (pistol)
Damage: 3D+1 (from impact), 6D (stun damage from neurotoxins)
Game Notes: In the neurotoxin achieves an unconscious result, the victim must make a Difficult stamina roll after five minutes to revive. After another five minutes, the difficulty is reduced to Moderate. After another two minutes, the difficulty to revive is Easy. Targets weighing over 150 kilograms reduce the difficulty to revive by one level (Difficult becomes Moderate) and make stamina rolls at four minutes, three minutes, and one minute; targets over 300 kilograms reduce difficulty to revive by two levels (Difficult becomes Easy) and make stamina rolls at two minutes, one minute, and one minute.
Projectile Hunting Rifle
Model: Prax Arms HB-4 Projectile Rifle
Type: Long-range hunting weapon
Scale: Character
Skill: Missile weapons
Ammo: 6 (with individual wire-guided relays)
Cost: 1,500, 150 (ammo)
Availability: 4, F or R
Fire Rate: 1
Fire Control: 1D+1 (at ranges of 1 kilometer or more)
Range: 50-1/4/8 km
Damage: 5D
Game Notes: In order for fire control bonus, user must maintain line-of-sight contact with the target for the duration of projectile's flight moves at 1 kilometer per round). Inside this minimum range there is no benefit from fire control. The wire-gude cut-off on the HB-4 releases shells.
Prax Protector
Model: Prax Arms Protector PRP-500 Hold-Out Dart Pistol
Type: Anti-personal weapon
Scale: Character
Skill: Missile weapons: dart shooter
Ammo: 6 rounds per clip
Cost: 250, 40 (ammo clip)
Availability: 2, F or R
Fire Rate: 2
Range: 1-5/15/25
Damage: 1D (impact), 3D-5D (chemical explosion, depending upon mixture)
Game Notes: Ineffective in non-oxygenated atmospheres.
Riot Suppression Gun
Model: Talex-Delcor SWE/2 Riot Suppression Gun
Type: Sonic stun effect rifle
Scale: Character
Skill: Firearms
Ammo: 2
Cost: 800
Availability: 2, R
Range: 2-3/5/10
Damage: 6D/5D/4D (stun)
Game Notes: This weapon is highly dangerous. Its ammunition is an unstable chemical explosive compound that must be loaded manually every two shots. A character must make a Moderate demolition roll to reload the barrels. Failure causes an explosion that inflicts lethal damage to the loader (6D). It takes four combat turns to safely reload a popper, but this time can be cut in half by increasing the difficulty of the demolition check to Difficult. Both barrels can be fired at once in combat, but a one on the Wild Die means that the gun explodes, doing damage from both barrels to the shooter. The weapon's blast affects most targets in the gun's line of sight, with stun damage decreasing over range.
Sevari Flash-Pistol
Model: Custom-made Sevari Flash-pistol
Type: Archaic projectile weapon
Scale: Character
Skill: Archaic guns: flash-pistol
Ammo: 1
Cost: 50-500, depending on model, number of barrels, ornate designwork, etc.
Availability: 3
Fire Rate: 1/2
Range: 3-10/30/60
Damage: 4D+2
Game Notes: If a 1 is rolled on the Wild Die, a premature detonation as occurred. Roll 1D. On a 1 or 2, the gun misfires and must be reloaded. On a 3 or 4 the weapon's barrel is damaged and must be repaired. On a 5 or 6, the weapon explodes, causing 4D+2 damage to the user. Flash-pistols with blade extensions can be used in melee combat with an Easy difficulty to hit. The blade does STR+1D damage.
Stokhli Spray Stick
Model: Stokhli Spray Stick
Type: Non-lethal restraint
Scale: Character
Skill: Blaster: Stokhli spray stick
Ammo: 10 charges (1 charge can generate up to 500 meters of spraynet)
Cost: 14,000
Availability: R
Range: 50/100/200
Damage: 6D stun damage. Entangled characters must make opposed Strength rolls to break free (6D Strength).
Yctor Arms Black Powder Pistol
Model: Yctor Arms Black Powder Pistol
Type: Black powder pistol
Skill: Archaic guns: black powder pistol
Ammo: 1
Cost: 200 credits
Availability: 4
Range: 3/10/25
Damage: 3D
Despite being a very old, out-of-date pistol, many collectors still search for this weapon simply to have it in their possession. Elegantly made and usually with an ornate handle, it is rather obsolete as a usable firearm.
Zenji Needles
Model: Custom-made Mistryl zenji needles
Type: Throwing needles
Scale: Character
Skill: Thrown weapons: zenji needles
Cost: Not available for sale
Availability: 4
Damage: STR+3D+1 when used with the thrown weapons: zenji needles specialization, otherwise STR+1D