Typical Death Star Gunner

Type: Imperial Gunner
DEXTERITY 2D+2
Blaster 3D+2, blaster artillery 4D+2, vehicle blasters 4D+2
KNOWLEDGE 1D+1
MECHANICAL 3D
Capital ship gunnery 5D, capital ship shields 4D
PERCEPTION 1D+1
STRENGTH 1D+1
TECHNICAL 2D
Capital starship weapon repair 4D
Character Points: Varies, typically 0-2
Move: 10
Equipment: Targeting computer linkup helmet (+2D fire control on capital scale weapons only), blaster pistol (4D), protective armor (+1D physical, +2 energy), tool kit

Typical Death Star Officer

Type: Imperial Naval Officer
DEXTERITY 2D+2
Blaster 4D+2, dodge 3D+2, grenade 3D+2
KNOWLEDGE 3D
Bureaucracy 4D, intimidation 4D, tactics: fleets 5D
MECHANICAL 3D+2
PERCEPTION 3D+1
Command 5D+1
STRENGTH 2D+1
Brawling 3D+1
TECHNICAL 3D
Capital ship repair 4D
Character Points: Varies, typically 0-5
Move: 10
Equipment: Blaster pistol (4D), comlink, rank code cylinder

Typical Death Star Trooper

Type: Imperial Navy Trooper
DEXTERITY 3D+1
Blaster 4D, blaster: blaster pistol 5D+1, blaster artillery 4D+2, dodge 4D+1, grenade 4D+1, vehicle blasters 4D+2
KNOWLEDGE 2D+1
Streetwise 3D+1
MECHANICAL 2D+2
PERCEPTION 4D
Command 5D, search 5D+2
STRENGTH 3D+2
Brawling 5D+2
TECHNICAL 2D
Character Points: Varies, typically 0-3
Move: 10
Equipment: Blaster pistol (4D), blaster rifle (5D), grenades (5D), comlink, blast helmet (+1D physical, +1 energy)

Typical Imperial Gunner

Type: Imperial Gunner
DEXTERITY 2D+2
Blaster 3D+2, blaster artillery 4D+2, dodge 3D+2, thrown weapons 3D+2, vehicle blasters 4D+2
KNOWLEDGE 1D+1
Value 2D+1
MECHANICAL 3D
Capital ship gunnery 5D, capital ship shields 4D, communications 4D, sensors 4D, starship gunnery 4D, starship shields 3D+2
PERCEPTION 1D+1
Bargain 2D+1, con 2D+2
STRENGTH 1D+1
Climbing/jumping 2D+1, lifting 3D+1, stamina 2D+1
TECHNICAL 2D+1
Capital starship weapon repair 4D+1, computer programming/repair 3D+1, starfighter repair 4D+1
Character Points: Varies, typically 0-2
Move: 10
Equipment: Blaster pistol (4D), computerized gunnery helmet (+1D to capital ship gunnery or starship gunnery; tongue operated comlink, +1D to sensors), protective armor (+2 physical and energy)

Typical Imperial Naval Trooper

Type: Imperial Navy Trooper
DEXTERITY 2D+1
Blaster 3D+1, blaster: blaster rifle 4D+2, brawling parry 3D+1, dodge 3D+2, grenade 3D+1, melee combat 3D+1, running 3D+2
KNOWLEDGE 1D+1
Intimidation 2D+1, streetwise 2D+1
MECHANICAL 1D+2
Repulsorlift operation 2D+2, capital ship shields 4D
PERCEPTION 3D
Command 4D, search 4D
STRENGTH 2D+2
Brawling 4D+2, stamina 3D+2
TECHNICAL 1D
Security 2D
Character Points: Varies, typically 0-3
Move: 10
Equipment: Blast helmet (+1D physical, +1 energy), blaster pistol (4D), comlink

Imperial SpecNav Troops

Type: Imperial Naval Special Forces Trooper
DEXTERITY 3D
Blaster 6D+2, brawling parry 5D, dodge 5D+2, grenade 5D, melee combat 5D+2, melee parry 5D+2
KNOWLEDGE 3D
Alien species 4D, planetary systems 5D, streetwise 5D, survival 5D
MECHANICAL 2D+2
Astrogation 4D+2, beast riding 3D, capital ship gunnery 4D+2, capital ship piloting 4D+2, capital ship shields 4D+2, hover vehicle operation 5D+1, repulsorlift operation 5D, space transports 5D, starfighter piloting 6D, starship gunnery 5D, starship shields 5D
PERCEPTION 3D
Con 5D, search 6D, sneak 5D+2
STRENGTH 3D+1
Brawling 5D+1, brawling: martial arts 7D
TECHNICAL 3D
Blaster repair 4D, computer programming/repair 6D, demolitions 6D, first aid 6D, security 5D
Special Abilities:
Blindfighting: If the trooper makes a Very Difficult brawling: martial arts roll — and is within striking distance of the target — he can ignore the effects of blindness; he cannot see, but can hear, smell, or sense a target well enough to strike. This may be used as a reaction skill.
Instant Knockdown: If the trooper makes a successful Moderate brawling: martial arts roll — and the attack is not parried or dodged — the target is immediately knocked to the ground. The fallen character must either wait one round to stand or suffer multiple action penalties.
Multiple Strikes: The trooper can make a second attack with no multiple action penalties if he makes a Moderate brawling: martial arts roll. The second attack inflicts 3D damage.
Silent Strike: Providing he can sneak up on an opponent, the trooper can instantly kill or render a target unconscious. The enemy must be within arm's reach and he must declare if this is a killing or stunning attack prior to making the attempt. A successful Difficult brawling: martial arts roll indicates that the target is neutralized.
Zero-g Combat Training: SpecNav troops are trained in zero-g combat, and receive a +1D bonus to all dodge rolls, or any roll to attack.
Character Points: Varies, typically 2-12
Move: 10
Equipment: Varies from mission to mission — frequently SpecNav troops are issued prototype personal arms, armor, and explosives as needed.

Specialists: There are five standard designations for SpecNav troops: Line, Saboteur, Tech, Assault, and Covert.
  • Line units. Standard SpecNav troops that have the stats indicated above.
  • Saboteur units. These troops have an additional +1D in hide and sneak, and an additional +2D in computer programming/repair, demolitions, streetwise, and security.
  • Tech units. These troops receive +1D in armor repair, blaster repair, droid programming, droid repair, first aid, respulsorlift operation, repulsorlift repair, space transports repair, starfighter repair, and walker repair.
  • Assault units. Assault units receive +2D in blaster, blaster artillery, brawling, brawling parry, grenade, melee combat, melee parry, and vehicle blasters.
  • Covert units. Covert units receive additional training in espionage and counterintelligence and have +1D to bargain, command, con, hide, search, sneak, computer programming/repair, security, and streetwise.

    Typical Star Destroyer Officer

    Type: Imperial Naval Officer
    DEXTERITY 2D+2
    Blaster 4D+2, dodge 4D
    KNOWLEDGE 3D
    Bureaucracy 4D, planetary systems 3D+1, tactics: capital ships 5D, tactics: fleets 4D
    MECHANICAL 3D+2
    Capital ship piloting 4D
    PERCEPTION 3D+1
    Bargain 5D+1, command 4D+1, hide 4D
    STRENGTH 2D+1
    Brawling 3D+2, stamina 3D+1
    TECHNICAL 3D
    Capital ship repair 4D+1
    Character Points: Varies, typically 0-5
    Move: 10
    Equipment: Blaster pistol (4D), comlink

    Typical Imperial Pilot

    Type: Imperial Pilot
    DEXTERITY 2D+1
    Blaster 3D+1, dodge 3D+1
    KNOWLEDGE 1D+1
    Planetary systems 2D+1, survival 2D+1, value 2D+1
    MECHANICAL 3D
    Astrogation 4D, capital ship gunnery 4D, capital ship piloting 5D, capital ship shields 4D, communications 3D+1, sensors 3D+1, space transports 4D
    PERCEPTION 2D
    Hide 3D, investigation 3D, sneak 3D
    STRENGTH 2D
    Climbing/jumping 3D, stamina 3D+1
    TECHNICAL 1D+1
    Capital ship repair 3D+1, capital ship weapon repair 2D+1, computer programming/repair 2D+1
    Character Points: Varies, typically 0-3
    Move: 10
    Equipment: Blaster pistol (4D), flight suit, navigational computer linkup helmet (internal comlink, +1D to sensors), survival gear

    Typical TIE Fighter Pilot

    Type: TIE Pilot
    DEXTERITY 3D+1
    Blaster 4D+1, dodge 4D+1
    KNOWLEDGE 2D
    Planetary systems 3D
    MECHANICAL 4D
    Sensors 4D+2, starfighter piloting 6D, starship gunnery 5D
    PECEPTION 3D
    Command 4D, search 4D
    STRENGTH 3D
    Stamina 4D
    TECHNICAL 2D
    Computer programming/repair 3D+1, starfighter repair 5D
    Character Points: Varies, typically 0-3
    Move: 10
    Equipment: Navigational computer linkup helmet (internal comlink, +1D to sensors), high gravity stress flight suit with life support equipment, one week emergency rations, blaster pistol (4D), survival gear