Aing-Tii Monk

Type: Alien Mystic
DEXTERITY 1D
Blaster 4D, dodge 4D, melee combat 4D, melee parry 4D
KNOWLEDGE 3D
Planetary systems 2D, planetary systems: Kathol Rift 5D+2
MECHANICAL 1D
Astrogation 3D, astrogation: Kathol Rift 7D, capital ship gunnery 5D, capital ship piloting 4D+2, capital ship shields 4D+1, sensors 6D
PERCEPTION 3D
Bargain 3D+1, command 3D+1, con 4D, hide 4D, sneak 5D
STRENGTH 2D
Climbing/jumping 4D
TECHNICAL 2D
Capital ship repair 3D
Special Abilities:
Armor: The thick plates of armor afford an Aing-Tii monk +2 against physical attacks.
Tail Slap: The mighty tail of an Aing-Tii can deliver a powerful blow (STR+2D), though a monk may only use this attack every other turn.
Hyperspacial Perception: Aing-Tii monks have special talents which allow them to navigate a ship. They receive an additional 1D to any astrogation rolls in the Marcol Void and Kathol Outback, and an additional +2D to astrogation rolls in the Kathol Rift.
This character is Force-sensitive.
Force Points: 1
Dark Side Points: 2
Character Points: Varies, typically 1—3
Move: 8
Equipment: Vor'cha stun stick (4D stun)

Capsule: This is a typical Aing-Tii monk and the stats shown can be considered to have the minimum die codes for a member of this species. There are exceptional Aing-Tii with 18D attribute dice and significantly higher skills, Force Points, and Character Points.

Average Human

Type: Human
DEXTERITY 2D
KNOWLEDGE 2D
MECHANICAL 2D
PERCEPTION 2D
STRENGTH 2D
TECHNICAL 2D
Character Points: Varies, typically 1-3
Move: 10

Average Ewok

Type: Ewok
DEXTERITY 2D+2
KNOWLEDGE 1D
MECHANICAL 1D+2
PERCEPTION 3D
STRENGTH 2D
TECHNICAL 1D+2
Character Points: Varies, typically 1-3
Move: 7

Average Gamorrean

Type: Gamorrean
DEXTERITY 2D
KNOWLEDGE 1D
MECHANICAL 1D
PERCEPTION 2D
STRENGTH 4D
TECHNICAL 1D
Character Points: Varies, typically 1-3
Move: 7

Average Ithorian

Type: Ithorian
DEXTERITY 2D
KNOWLEDGE 2D+2
MECHANICAL 1D+1
PERCEPTION 2D+1
STRENGTH 2D
TECHNICAL 1D+2
Character Points: Varies, typically 1-3
Move: 10

Average Jawa

Type: Jawa
DEXTERITY 2D
KNOWLEDGE 2D
MECHANICAL 3D
PERCEPTION 1D
STRENGTH 1D
TECHNICAL 3D
Character Points: Varies, typically 1-3
Move: 8

Average Mon Calamari

Type: Mon Calamari
DEXTERITY 2D
KNOWLEDGE 2D
MECHANICAL 2D+1
PERCEPTION 1D+1
STRENGTH 2D
TECHNICAL 2D+1
Character Points: Varies, typically 1-3
Move: 9

Average Quarren

Type: Quarren
DEXTERITY 2D
KNOWLEDGE 1D+2
MECHANICAL 2D
PERCEPTION 2D+1
STRENGTH 2D+1
TECHNICAL 1D+2
Character Points: Varies, typically 1-3
Move: 9

Average Rodian

Type: Rodian
DEXTERITY 3D
KNOWLEDGE 1D+2
MECHANICAL 1D+2
PERCEPTION 2D
STRENGTH 2D+2
TECHNICAL 1D
Character Points: Varies, typically 1-3
Move: 10

Average Sullustan

Type: Sullustan
DEXTERITY 2D
KNOWLEDGE 1D+1
MECHANICAL 3D
PERCEPTION 2D
STRENGTH 2D
TECHNICAL 1D+2
Character Points: Varies, typically 1-3
Move: 10

Average Tusken Raider

Type: Tusken Raider
DEXTERITY 2D+1
KNOWLEDGE 2D
MECHANICAL 1D
PERCEPTION 2D
STRENGTH 3D+2
TECHNICAL 1D
Character Points: Varies, typically 1-3
Move: 10

Average Twi'lek

Type: Twi'lek
DEXTERITY 2D
KNOWLEDGE 2D
MECHANICAL 1D+2
PERCEPTION 2D+1
STRENGTH 2D
TECHNICAL 1D
Character Points: Varies, typically 1-3
Move: 10

Average Wookiee

Type: Wookiee
DEXTERITY 2D
KNOWLEDGE 1D
MECHANICAL 2D
PERCEPTION 1D
STRENGTH 4D+1
TECHNICAL 1D+2
Character Points: Varies, typically 1-3
Move: 11