SpecForces Drivers/Pilots

Type: SpecForce Driver/Pilot
DEXTERITY 2D
Blaster 3D, vehicle blasters 3D
KNOWLEDGE 1D+2
Streetwise 2D+2
MECHANICAL 2D+2
(Pick appropriate driver/pilot skills) Hover vehicle operation 3D+2, ground vehicle operation 3D+2, repulsorlift operation 3D+2, space transports 3D+2
PERCEPTION 1D+2
STRENGTH 2D
TECHNICAL 2D
First aid 2D+2
Character Points: Varies, typically 0-5
Move: 10
Equipment: Blaster pistol (4D), vehicle or starship (as mission requires)

SpecForces Heavy Weapons Specialists

Type: SpecForce Heavy Weapons Specialists
DEXTERITY 2D+2
Blaster 3D, blaster: repeating blaster 4D+2, blaster artillery 3D+2, vehicle blasters 3D+2
KNOWLEDGE 1D+2
Survival 2D
MECHANICAL 2D
Capital ship gunnery 3D, repulsorlift operation 2D+1, starship gunnery 3D
PERCEPTION 1D+2
Search 3D
STRENGTH 2D
Brawling 2D+2, lifting 3D, stamina 2D+1
TECHNICAL 2D
Demolitions 2D+2, first aid 2D+1
Character Points: Varies, typically 0-5
Move: 10
Equipment: Blaster pistol (4D), comlink, vibroknife (STR+1D), heavy weapon (varies by mission)

Veteran SpecForces Heavy Weapons Specialists

Type: SpecForce Heavy Weapons Specialists
DEXTERITY 3D+2
Blaster 4D, blaster: repeating blaster 5D+2, blaster artillery 4D+2, missile weapons 4D+2, vehicle blasters 4D+2
KNOWLEDGE 2D+2
Survival 3D
MECHANICAL 3D
Capital ship gunnery 4D, repulsorlift operation 3D+1, starship gunnery 4D
PERCEPTION 2D+2
Search 4D
STRENGTH 3D
Brawling 3D+2, lifting 4D, stamina 3D+1
TECHNICAL 3D
Demolitions 3D+2, first aid 3D+1
Character Points: Varies, typically 2-5
Move: 10
Equipment: Comlink, vibroknife (STR+1D), heavy weapon (varies by mission)

SpecForces Infiltrators

Type: SpecForce Infiltrator
DEXTERITY 2D+2
Blaster 3D, brawling parry 3D, dodge 3D, melee combat 3D+2, melee combat: vibroknife 5D+2, melee parry 3D+2
KNOWLEDGE 2D
Streetwise 3D+2, survival 2D+2
MECHANICAL 1D+2
Repulsorlift operation 2D+1
PERCEPTION 2D
Con 3D+1, hide 3D+2, search 3D, sneak 3D+2
STRENGTH 2D
Brawling 3D
TECHNICAL 1D+2
Demolitions 2D+2, security 2D+2
Character Points: Varies, typically 0-5
Move: 10
Equipment: Blaster pistol (4D) or silenced slugthrower pistol (3D), garotte (STR+1D), vibroknife (STR+1D)

Elite SpecForces Infiltrators

Type: SpecForce Infiltrator
DEXTERITY 3D+2
Blaster 4D, brawling parry 5D, dodge 4D+2, firearms 5D+1, melee combat 5D+2, melee combat: vibroknife 6D+2, melee parry 5D
KNOWLEDGE 3D
Streetwise 4D+2, survival 3D+2
MECHANICAL 2D+2
Repulsorlift operation 3D+1
PERCEPTION 3D
Con 4D+1, hide 4D+2, search 4D, sneak 5D
STRENGTH 3D
Brawling 5D
TECHNICAL 2D+2
Demolitions 3D+2, security 3D+2
Character Points: Varies, typically 3-7
Move: 10
Equipment: Silenced slugthrower (3D), garrote (STR+1D), vibroknife (STR+1D), shadowsuit (+2D to sneak)

SpecForces Marines

Type: SpecForce Marine
DEXTERITY 2D+2
Blaster 3D+1, brawling parry 3D, dodge 3D, grenade 3D+1, melee combat 4D, melee combat: zero-g 5D+2
KNOWLEDGE 1D+1
Survival 2D, survival: space 4D
MECHANICAL 1D+2
Capital ship gunnery 2D+1, starship gunnery 2D+1, powersuit operation 3D+2
PERCEPTION 2D+2
Command 3D+1, search 3D
STRENGTH 2D+2
Brawling 3D+2, stamina 3D+1
TECHNICAL 1D
Capital ship repair 2D, first aid 2D, security 2D, space transports repair 2D
Character Points: Varies, typically 0-5
Move: 10
Equipment: Blaster pistol (4D), blaster carbine (5D), 2 grenades (5D), space suit (+1D physical, +2 energy), vibroknife (STR+1D)

Veteran SpecForces Marines

Type: SpecForce Marine
DEXTERITY 3D+2
Blaster 4D+1, brawling parry 4D, dodge 4D, grenade 4D+1, melee combat 5D, melee combat: zero-g 6D+2
KNOWLEDGE 2D+1
Survival 3D, survival: space 5D
MECHANICAL 2D+2
Capital ship gunnery 3D+1, starship gunnery 3D+1, powersuit operation 4D+2
PERCEPTION 3D+2
Command 4D+1, search 4D
STRENGTH 3D+2
Brawling 4D+2, stamina 4D+1
TECHNICAL 2D
Capital ship repair 4D, first aid 3D, security 3D, space transports repair 3D
Character Points: Varies, typically 2-5
Move: 10
Equipment: Blaster pistol (4D), light repeating blaster (6D, additional bursts against adjacent targets lower difficulty by one level), 2 grenades (5D), space suit (+1D physical, +2 energy), vibroknife (STR+1D)

SpecForces Pathfinders

Type: SpecForce Pathfinder
DEXTERITY 2D+2
Blaster 3D+2, blaster: blaster rifle 4D+2, blaster artillery 3D, dodge 3D, grenade 3D+1, vehicle blasters 3D+2
KNOWLEDGE 2D
Alien species 3D, survival 3D
MECHANICAL 1D+1
Repulsorlift operation 2D+1
PERCEPTION 2D+2
Command 3D+2, hide 3D+1, search 3D, sneak 3D+1
STRENGTH 2D+1
Brawling 3D+2, climbing/jumping 3D, stamina 3D+1
TECHNICAL 1D
Demolitions 2D, first aid 2D+1
Character Points: Varies, typically 0-5
Move: 10
Equipment: Blaster rifle (5D), 2 grenades (5D), camouflage ponch (+1D to sneak), survival pack

Veteran SpecForces Pathfinders

Type: SpecForce Pathfinder
DEXTERITY 3D+2
Blaster 4D+2, blaster: blaster rifle 5D+2, dodge 4D, grenade 4D+1, vehicle blasters 4D+2
KNOWLEDGE 3D
Alien species 4D, survival 4D
MECHANICAL 2D+1
Repulsorlift operation 3D+1
PERCEPTION 3D+2
Command 4D+2, hide 4D+1, search 4D, sneak 4D+2
STRENGTH 3D+1
Brawling 4D+2, climbing/jumping 4D, stamina 4D+1
TECHNICAL 2D
Demolitions 3D, first aid 3D+1
Character Points: Varies, typically 2-5
Move: 10
Equipment: Blaster rifle (5D), 2 grenades (5D), camouflage ponch (+1D to sneak), scout speeder bike, survival pack

SpecForces Scanners/Communications Operators

Type: SpecForce Scanner/Communications Operator
DEXTERITY 2D
Blaster 3D, dodge 3D+1
KNOWLEDGE 1D+2
MECHANICAL 2D+2
Communications 3D+2, sensors 3D+2
PERCEPTION 1D+2
STRENGTH 2D
TECHNICAL 2D
First aid 2D+2
Character Points: Varies, typically 0-5
Move: 10
Equipment: Blaster pistol (4D), vehicle or starship (as mission requires)

Republic Sea Commandos

Type: Republic Sea Commando
DEXTERITY 3D
Blaster 5D+2, dodge 5D, melee combat 6D, melee parry 4D+1, missile weapons 5D
KNOWLEDGE 2D
Planetary systems 4D, survival: aquatic 5D, willpower 6D
MECHANICAL 4D
Beast riding 5D, communications 5D, repulsorlift operation 6D
PERCEPTION 3D
Command 5D, con 6D, search 5D+1, sneak 6D
STRENGTH 3D
Brawling 4D, climbing/jumping 6D+2, lifting 4D, stamina 5D, swimming 7D
TECHNICAL 3D
Blaster repair 5D, computer programming/repair 4D, demolition 6D, security 5D+1
Character Points: Varies, typically 0-8
Move: 10
Equipment: Blaster rifle (5D), 3 concussion grenades (5D), 3 stun grenades (7D stun), grapple gun (uses missile weapons, three magnetic grapples with 100 meter cable), blast helmet (+1D+2 physical, +2 energy), blast armor (+2D physical, +1D energy), waterproof uniform, survival kit, military headset comlink

SpecForces Technicians

Type: SpecForce Technician
DEXTERITY 2D
Blaster 2D+2, dodge 3D
KNOWLEDGE 2D+1
Survival 3D
MECHANICAL 2D
Repulsorlift operation 3D+1
PERCEPTION 1D+2
Command 2D+1, hide 2D, sneak 2D
STRENGTH 1D+2
Brawling 2D, lifting 2D+2, stamina 2D
TECHNICAL 2D+1
Armor repair 3D+2, blaster repair 3D+2, computer programming/repair 3D+2, demolitions 3D, droid programming/repair 3D+2, hover vehicle repair 3D+2, ground vehicle repair 3D+2, repulsorlift repair 3D+2, walker repair 3D+2
Character Points: Varies, typically 0-5
Move: 10
Equipment: Repair Technicians: Heavy blaster pistol (5D), technical tool kit. Combat Engineers: Heavy blaster pistol (5D), 1 cube detonite, datapad with technical manuals. Medic: 5 medpacs, advanced medical kit, no weapon

SpecForces Urban Combat Specialists

Type: SpecForce Urban Combat Specialists
DEXTERITY 2D+1
Blaster 3D+1, dodge 3D, grenade 3D, melee combat 3D, melee parry 3D
KNOWLEDGE 2D+1
Streetwise 3D+2
MECHANICAL 1D+1
Repulsorlift operation 2D
PERCEPTION 2D+2
Command 3D+1, hide 3D+2, sneak 3D+2
STRENGTH 2D
Brawling 3D, climbing/jumping 2D+2, stamina 3D
TECHNICAL 1D+1
Demolitions 3D, first aid 2D
Character Points: Varies, typically 0-5
Move: 10
Equipment: Blaster pistol (4D), 2 grenades (5D), vibroknife (STR+1D)

SpecForces Wilderness Fighters

Type: SpecForce Wilderness Fighter
DEXTERITY 2D+1
Blaster 3D+1, blaster artillery 3D, dodge 3D, grenade 3D, melee combat 3D+2, melee parry 3D
KNOWLEDGE 2D+1
Survival 3D+2
MECHANICAL 1D+1
Repulsorlift operation 3D
PERCEPTION 2D+2
Command 3D+1, hide 3D+2, sneak 3D+2
STRENGTH 2D
Brawling 3D, climbing/jumping 2D+2
TECHNICAL 1D+1
Demolitions 3D, first aid 2D
Character Points: Varies, typically 0-5
Move: 10
Equipment: Blaster pistol (4D), speeder bike, survival pack, vibroknife (STR+1D)

Veteran SpecForces Wilderness Fighters

Type: SpecForce Wilderness Fighter
DEXTERITY 3D+1
Blaster 4D+1, blaster artillery 4D, dodge 4D, grenade 4D, melee combat 4D+2, vehicle blasters 4D
KNOWLEDGE 3D+1
Survival 4D+2
MECHANICAL 2D+1
Repulsorlift operation 4D
PERCEPTION 3D+2
Command 4D+1, hide 4D+2, sneak 4D+2
STRENGTH 3D
Brawling 4D, climbing/jumping 3D+2
TECHNICAL 2D+1
Demolitions 4D, first aid 3D
Character Points: Varies, typically 3-7
Move: 10
Equipment: Blaster pistol (4D), ULAV or Freerunner, survival pack, vibroknife (STR+1D)