Control Difficulty, Sense Difficulty, and/or Alter Difficulty: Each Force power lists the Force skills used and the difficulty rolls needed to activate the power. Gamemasters may add any other modifiers they feel are appropriate to the situation. Power difficulties may be affected by other modifiers:
| User and target are: | Add to difficulty: | |
|---|---|---|
| Touching | 0 | |
| In line of sight but not touching | +2 | |
| Not in line of sight, but 1-100 meters away | +5 | |
| 101 meters to 10 km away | +7 | |
| 11 to 1,000 km away | +10 | |
| Same planet but more than 1,000 km away | +15 | |
| Same star system but not on the same planet | +20 | |
| Not in the same star system | +30 |
| User and target are: | Add to difficulty: | |
|---|---|---|
| Close relatives (Married, siblings, parent and child, etc.) | 0 | |
| Close friends | +2 | |
| Friends | +5 | |
| Acquaintances | +7 | |
| Slight acquaintances | +10 | |
| Met once | +12 | |
| Never met, but know each other by reputation | +15 | |
| Complete strangers | +20 | |
| Complete strangers and not of the same species | +30 |
Required Powers: The Jedi must know all powers listed before being able to learn this power.
This Power May Be Kept "Up:" Jedi may keep some powers "up" — operating constantly without having to make new Force skill rolls every round.
If the power can be kept "up," the power description will state this; otherwise the power drops at the end of the round in which it was activated.
If a player wishes to keep a power "up," it must be announced when the power is activated. If the power roll is successful, the power operates continuously until the character drops the power.
If a character is stunned, wounded, or worse, all "up" powers are automatically dropped.
A character who is keeping a power "up" is using the power's Force skills as long as the power is operating, and loses die codes as if taking actions.
Warning: Some powers are inherently evil and automatically cause a character to receive a Dark Side Point whenever they are used. (Of course, characters receive a Dark Side Point if any powers are used for evil.)
Time to Use: The "Time to Use" listing indicates how long it takes for the effect to occur. If there is no "Time to Use" listin, the power requires one round to take effect.
Effect: This is a description of how the power works.