C-73 Tracker
Craft: Subpro C-73 Tracker
Type: Multi-purpose starfighter
Scale: Starfighter
Length: 11.5 meters
Skill: Starfighter piloting: C-73 Tracker
Crew: 1
Crew Skill: Varies widely
Cargo Capacity: 60 kilograms
Consumables: 1 day
Cost: 20,000 credits (used)
Maneuverability: 1D
Space: 6
Atmosphere: 330; 950 kmh
Hull: 2D
Sensors:
Passive: 10/0D
Scan: 15/1D
Search: 20/1D+1
Focus: 2/3D
Weapons:
Double Laser Cannon-
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D+1
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D
TIS Zeta 19
Craft: TIS Zeta 19 Patrol Fighter
Type: Light aerospace patrol fighter
Scale: Starfighter
Length: 15 Meters
Skill: Starfighter piloting: TIS Zeta 19
Crew: 2
Passengers: 2
Crew Skill: Varies
Cargo Capacity: 200 kg
Consumables: 1 day
Maneuverability: 2D+2
Space: 6
Atmosphere: 950 kmh
Hull: 2D+2
Shields: 1D
Sensors:
Passive: 20/1D
Scan: 35/1D+2
Search: 45/2D
Focus: 5/3D
Weapons:
2 Laser Cannons (fire-linked)-
Fire Arc: Front
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
TL-118 "StarHammer"
Craft: SubPro TL-118 "StarHammer"
Type: Short-range attack ship
Scale: Starfighter
Skill: Starfighter piloting
Crew: 1
Crew Skill: Starfighter piloting 3D+1, starship gunnery 4D+2
Maneuverability: 1D
Space: 4
Atmosphere: 105; 300 kmh
Hull: 5D
Shields: 2D
Weapons:
2 Heavy Laser Cannons (fire-linked)-
Fire Control: 2D
Damage: 7D
2 Light Laser Cannons (fire-linked)-
Fire Control: 3D
Damage: 4D
2 Twin Laser Cannons (fire-linked)-
Fire Control: 1D
Damage: 5D
Concussion Missile Launcher-
Fire Control: 1D
Damage: 8D
Air-to-Surface Bombs-
Damage: 9D
Heavy assault fighter carrying a variety of weapons including laser cannons and concussion missiles
SubPro constructed the fighter specifically to win a contract with the Republic/Empire. Its sluggish maneuverability and faulty ion engines caused military officials to reject the craft
SubPro TL-118 "StarHammer" Short-range Attack Ship. Armament:2 heavy laser cannons, 2 light laser cannons, 2 twin light laser cannons, concussion missiles, air to surface bombs. Weakness:one successful strike again the ion engines causes them to emit maximum thrust, sending the ship out of control in the general direction it was traveling.
Toscan 8-Q
Craft: Shobquix Yards Toscan 8-Q Starfighter
Type: Multi-purpose starfighter
Scale: Starfighter
Length: 10.2 meters
Skill: Starfighter piloting: Toscan 8-Q
Crew: 1
Crew Skill: Varies widely
Cargo Capacity: 75 kilograms
Consumables: 1 day
Cost: 35,000 credits (used)
Maneuverability: 1D
Space: 5
Atmosphere: 295; 850 kmh
Hull: 2D
Sensors:
Passive: 15/0D
Scan: 25/+1
Search: 50/1D+2
Focus: 2/2D
Weapons:
2 Laser Cannons-
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700 km
Damage: 5D
Warpod
Craft: Ulig Abaha Ltd. #2 Warpod
Type: Pinnace
Scale: Starfighter
Length: 20 meters
Skill: Starfighter piloting: #2 Warpod
Crew: 1, gunners: 4
Crew Skill: Varies widely
Passengers: 6 (troops)
Cargo Capacity: 1 metric ton
Consumables: 1 day
Cost: 23,000 credits (used)
Maneuverability: 2D+1
Space: 7
Atmosphere: 350; 1,000 kmh
Hull: 3D
Shields: 1D
Sensors:
Passive: 15/0D
Scan: 25/+1
Search: 50/1D+2
Focus: 2/2D
Weapons:
Two Laser Cannons (may be fire-linked)-
Fire Arc: Turret
Skill: Starship gunnery
Crew: 1
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D (6D if fire-linked)
Plasma Torch Bording Device*-
Fire Arc: Front
Skill: Starship gunnery
Crew: 2
Fire Control: 0D
Range: 4 meters
Damage: 8D
Note: The plasma torch boarding device is mounted on a ship's airlock system. The controls are just inside the main airlock. Roll the target ship's hull -2D; if the torch scores a lightly damaged result, it has breached the hull. Once the hull is breached, the torch requires a full minute to cut a one-meter-wide by two-meters-high hole. The extendable boarding tube attaches to the hull and forms an air-tight seal in 30 seconds.
Z-95 Headhunter
Craft: Incom/Subpro Z-95 Headhunter
Type: Multi-purpose starfighter, many variants
Scale: Starfighter
Length: 11.8 meters
Skill: Starfighter piloting: Z-95
Crew: 1
Crew Skill: Starfighter piloting 3D+2, starship gunnery 3D+2, starship shields 3D+1
Cargo Capacity: 85 kg
Consumables: 1 day
Cost: 45,000 (used, as equipped, no longer available new)
Maneuverability: 1D
Space: 7
Atmosphere: 400; 1,150 kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 15/0D
Scan: 25/1D
Search: 40/2D
Focus: 1/2D
Weapons:
Two Triple Blasters (fire-linked)-
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 3D
Concussion Missiles-
Fire Arc: Front
Skill: Missile weapons: concussion missiles
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 30-100/300/700
Damage: 7D
Notable Variants:
Z-95ER (extended range)
Z-95ML (missile launch platform)
Z-95C4d (ground support bomber)
Z-95XT (twin-seat trainer)
Z-95XT Trainer
Craft: Incom/Subpro Z-95XT
Type: In-system courier/training vessel
Scale: Starfighter
Length: 12.2 meters
Skill: Starfighter piloting: Z-95
Crew: 1
Crew Skill: Starfighter piloting 3D+2, starship gunnery 3D+2, starship shields 3D+1
Cargo Capacity: 200 kg
Consumables: 1 week
Cost: 49,860 (as modified)
Maneuverability: 1D
Space: 6
Atmosphere: 350; 1,000 kmh
Hull: 4D
Shields: 1D+2
Sensors:
Passive: 15/0D
Scan: 25/1D
Search: 40/2D
Focus: 1/2D
Weapons:
Two Triple Blasters (fire-linked)-
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 3D
Z-95 Headhunter
Craft: Incom/Subpro Z-95 Mark I Headhunter
Type: Multi-purpose starfighter
Scale: Starfighter
Length: 11.8 meters
Skill: Starfighter piloting: Z-95
Crew: 1
Crew Skill: Starfighter piloting 3D+2, starship gunnery 3D+2, starship shields 3D+1
Cargo Capacity: 50 kg
Consumables: 1 day
Cost: 23,000 (in current condition)
Maneuverability: 1D
Space: 5
Atmosphere: 365; 1,050 kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 15/0D
Scan: 25/1D
Search: 40/2D
Focus: 1/2D
Weapons:
2 Triple Blasters (fire-linked)-
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 3D
Concussion Missiles-
Fire Arc: Front
Skill: Missile weapons: concussion missiles
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 30-100/300/700
Damage: 7D
Zebra Starfighter
Craft: Hyrotii Vehicle Works Zebra Starfighter
Type: Light short range starfighter
Scale: Starfighter
Length: 12.3 meters
Skill: Starfighter piloting
Crew: 1
Crew Skill: Starfighter piloting 3D+2, starship gunnery 3D
Cargo Capacity: 65 kilograms
Consumables: 1 day
Cost: 65,000 (new), 32,000 (used)
Maneuverability: 2D
Space: 7
Atmosphere: 350; 1,000 kmh
Hull: 2D
Sensors:
Passive: 15/0D
Scan: 25/1D+1
Search: 45/2D
Focus: 3/2D+2
Weapons:
2 Laser Cannons (fire-linked)-
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 5D