Fire Arc: Front Skill: Starship gunnery Fire Control: 2D Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km Damage: 3D
Capsule: The second TIE fighter model, an upgrade from the original T.I.E., is the base from which the TIE variants were built. It is still found in the flight decks of some remote Imperial garrisons, outlying Imperial Navy fleets, corporate security forces, arsenals of local system governments, and warlords.
TIE/fc Starfighter
Craft: Sienar Fleet Systems TIE/fc Type: Fire control starfighter Scale: Starfighter Length: 6.3 meters Skill: Starfighter piloting: TIE Crew: 1 Crew Skill: Sensors 4D+2, starfighter piloting 4D+1, starship gunnery 4D Cargo Capacity: 65 kg Consumables: 2 days Cost: Not available for sale Maneuverability: 3D Space: 8 Atmosphere: 365; 1,050 kmh Hull: 2D Sensors:
Fire Arc: Front Skill: Starship gunnery Fire Control: 2D Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km Damage: 2D+2
Capsule:The TIE/fc variant is primarily used to improve the fire effectiveness of long-range capital ship guns, although its secondary purpose is to improve fire accuracy of other TIE models. Other TIEs are used to lining up their own targets, while capital ship guns constantly rely on sensor information from a variety of sources. The fire controler in the TIE/fc uses a target-designating sensor to guide precision shots, known as "painting" or "illuminating" a target.
The TIE/fc improves the fire control of another capital ship gunner by +2D, or a starfighter gunner by +1D. The TIE/fc must make a search scan of the designated target — a Moderate sensors skill difficulty, modified by circumstance and the TIE/fc's search value of 3D+2 — and be within sensor search range (80 units). Target acquisition can be dodged as if it were enemy fire. The improved fire control has no effect on the firing gun's range. Only one target can be painted and one gun guided at a time. New targets can be acquired and different guns guided in any round, as actions.
The TIE/fc is also one of the most maneuverable fighters in the series, which can be a nasty shock to Alliance pilots used to having the maneuvering edge. The TIE/fc is 20 percent slower than the TIE/ln, but the considerable range of its sensors helps make up the difference.
TIE/gt Starfighter
Craft: Sienar Fleet Systems TIE/gt Type: Ground-targeting starfighter/bomber Scale: Starfighter Length: 6.3 meters Skill: Starfighter piloting: TIE Crew: 1 Crew Skill: Starfighter piloting 4D+1, starship gunnery 4D Cargo Capacity: 10 metric tons Consumables: 2 days Cost: Not available for sale Maneuverability: 1D Space: 4 Atmosphere: 280; 800 kmh Hull: 2D Sensors:
Fire Arc: Front Skill: Starship gunnery Fire Control: 2D Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km Damage: 2D+2
Concussion Missile Launcher
Fire Arc: Front Skill: Starship gunnery: concussion missiles Fire Control: 1D Space Range: 1-2/8/15 Atmosphere Range: 100-200/800/1.5 km Damage: 8D
Capsule: The TIE/gt is being replaced in the Imperial arsenal by the TIE bomber, but it is still in widespread use, especially in low-priority deployments. Precise targeting is achieved through the use of TIE/fc fighters, but most large structures can be destroyed without aid. The usual payload is 12 concussion missiles, but the missile launcher can also handle other specially packed payloads, including six proton torpedoes, 18 air-deployed mines, two cluster bombs, and, in unusual cases, 20,000 plastic leaflets.
Fire Arc: Front Skill: Starship gunnery Fire Control: 2D Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km Damage: 5D
Capsule: The workbeast of Imperial fighters, the TIE/ln is now the standard Navy fighter in service. Faster than the basic TIE and mounting a more powerful weapon system, the TIE/ln is a powerful tool and symbol of Imperial power.
Super TIE/ln
Craft: Customized Sienar Fleet Systems TIE/ln Type: Space superiority starfighter Scale: Starfighter Length: 6.3 meters Skill: Starfighter piloting: TIE Crew: 1 Crew Skill: Starfighter piloting 4D, starship gunnery 3D Cargo Capacity: 55 kilograms Consumables: 2 days Maneuverability: 2D+2 Space: 11 Atmosphere: 435; 1250 kmh Hull: 2D Sensors:
Fire Arc: Front Skill: Starship gunnery Fire Control: 2D Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km Damage: 2D+2
Capsule: The TIE/reconnaissance is a variant model used for starfighter wing and fleet scouting. Upgraded thrusters make the TIE/rc as fast as the TIE/ln, and upgraded sensors allow it to make fast passes at considerable range and escape, or to range ahead of a main starfighter force and relay vital pre-engagement data to the wing's assault force.
TIE/sh
Craft: Sienar Fleet Systems TIE shuttle Type: Priority personnel shuttle Scale: Starfighter Length: 7.8 meters Skill: Starfighter piloting: TIE Crew: 1 Crew Skill: Starfighter piloting 4D+1, starship gunnery 4D Passengers: 2 Cargo Capacity: 1 metric ton Consumables: 2 days Cost: Not available for sale Maneuverability: 2D Space: 8 Atmosphere: 365; 1,050 kmh Hull: 2D Sensors:
Fire Arc: Front Skill: Starship gunnery Fire Control: 2D Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km Damage: 2D+2
Capsule: This TIE variant is a specialized priority shuttle, used to quickly ferry command rank officers or other priority cargo ship-to-ship. Although not intended for combat, the TIE shuttle is able to protect its important passengers. There is typically one TIE shuttle on each ship in a line carrying TIE fighters. Lower ranking officers use other shuttles and higher ranking flag officers usually use the larger Lambda-class shuttle.
Fire Arc: Front Skill: Starship gunnery Fire Control: 2D Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km Damage: 6D
2 General Purpose Warhead Launchers
Fire Arc: Front Skill: Starship gunnery Fire Control: 2D Space Range: 1/3/7 for missile and torpedoes, 1/2/5 for rockets and bombs Atmosphere Range: 50-500/1/5 km if a missile, 30-100/300/700 if a torpedo Damage:
9D if a concussion missile or proton torpedo is used
10D if a heavy rocket is used
11D if a heavy proton bomb is used.
Can also be equiped with a tractor beam with the following stats: Tractor Beam
Fire Arc: Front Skill: Starship gunnery Fire Control: 2D Space Range: 1-8/15/20 Atmosphere Range: 100-800/1.5/2 km Damage: 5D
The TIE Advanced was created by LucasArts in their series of space flight simulators. Stats are by an unknown author.
Fire Arc: Front Skill: Starship gunnery Fire Control: 2D Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km Damage: 6D
2 Ion Cannons (fire-linked)
Fire Arc: Front Skill: Starship gunnery Fire Control: 4D Space Range: 1-3/7/36 Atmosphere Range: 100-300/700/3.6 km Damage: 4D
2 General Purpose Warhead Launchers
Fire Arc: Front Skill: Starship gunnery Fire Control: 2D Space Range: 1/3/7 for missiles and torpedoes, 1/2/5 for rockets and bombs Atmosphere Range: 50-500/1/5 km for missiles, 30-100/300/700 for torpedoes Damage:
9D if a concussion missile or proton torpedo is used
10D if a heavy rocket is used
11D if a heavy proton bomb is used.
Can also be equiped with a tractor beam with the following stats: Tractor Beam
Fire Arc: Front Skill: Starship Gunnery Fire Control: 2D Space Range: 1-8/15/20 Atmosphere Range: 100-800/1.5km/2 km Damage: 5D
The TIE Defender was created by LucasArts in their series of space flight simulators. Stats are by an unknown author.