Typical Republic Naval Officer

Type: Republic Naval Officer
DEXTERITY 2D+2
Blaster 4D+1, dodge 4D
KNOWLEDGE 3D
Bureaucracy 4D, languages 4D, planetary systems 4D+1, tactics: capital ships 5D, tactics: fleets 4D
MECHANICAL 3D+2
Capital ship piloting 4D
PERCEPTION 3D+1
Bargain 4D+1, command 5D
STRENGTH 2D+1
Brawling 3D+1, stamina 3D
TECHNICAL 3D
Capital ship repair 4D
Character Points: Varies, typically 0-5
Move: 10
Equipment: Blaster pistol (4D), comlink

Typical New Republic Pilot

Type: Starship Pilot
DEXTERITY 2D
Blaster 3D
KNOWLEDGE 2D
Planetary systems 4D, value 3D+2
MECHANICAL 2D+1
Astrogation 4D+1, capital ship piloting 5D+2, capital ship shields 3D, communications 3D+1, sensors 3D+1, space transports 4D+2
PERCEPTION 1D+1
Command 3D
STRENGTH 2D
TECHNICAL 2D+1
Computer programming/repair 3D+1
Character Points: Varies, typically 0-5
Move: 10
Equipment: Blaster pistol (4D), comlink, datapad

Typical New Republic Bridge Crewman

Type: Bridge Crewman
DEXTERITY 2D
Blaster 3D
KNOWLEDGE 2D
Planetary systems 4D, value 3D+2
MECHANICAL 2D+1
Astrogation 3D+1, capital ship piloting 3D+2, capital ship shields 4D+1, communications 4D+2, sensors 5D
PERCEPTION 1D+1
STRENGTH 2D
TECHNICAL 2D+1
Capital ship repair 3D, computer programming/repair 3D+1
Character Points: Varies, typically 0-5
Move: 10
Equipment: Blaster pistol (4D), comlink, datapad

Typical New Republic Gunner

Type: Gunner
DEXTERITY 2D
KNOWLEDGE 2D
Planetary systems 3D, value 3D+2
MECHANICAL 2D+1
Astrogation 3D, capital ship gunnery 5D+2, starship gunnery 5D+2, capital ship shields 2D+2
PERCEPTION 1D+1
STRENGTH 2D
TECHNICAL 2D+1
Capital ship repair 4D, capital ship weapon repair 4D+2, computer programming/repair 3D+2
Character Points: Varies, typically 0-5
Move: 10
Equipment: Comlink, datapad

Typical New Republic Technician

Type: Starship Technician
DEXTERITY 2D
KNOWLEDGE 2D
Bureaucracy 3D, value 2D+2
MECHANICAL 2D+1
Astrogation 2D+2, capital ship piloting 3D, capital ship shields 2D+2
PERCEPTION 1D+1
Seach 3D
STRENGTH 2D
Lifting 3D+2, stamina 3D
TECHNICAL 2D+1
Capital ship repair 5D+1, capital ship weapon repair 4D+2, computer programming/repair 4D+2, starship weapons repair 4D+1
Character Points: Varies, typically 0-5
Move: 10
Equipment: Comlink, datapad, tools

Typical New Republic Starfighter Pilot

Type: Starfighter Pilot
DEXTERITY 2D
Blaster 4D, dodge 3D
KNOWLEDGE 1D
Planetary systems 2D+2
MECHANICAL 3D
Starfighter piloting 4D+2, starship gunnery 4D+2, starship shields 3D
PERCEPTION 1D+2
STRENGTH 2D+2
TECHNICAL 2D
Computer programming/repair 3D
Character Points: Varies, typically 0-5
Move: 10
Equipment: Blaster pistol (4D), comlink, sealed flight suit

Typical New Republic Vehicle Crewman

Type: Starfighter Pilot
DEXTERITY 2D+1
Blaster 3D+2, vehicle blasters 4D+2
KNOWLEDGE 1D
MECHANICAL 3D
Ground vehicle operation 4D, repulsorlift operation 5D, walker operation 4D+2
PERCEPTION 2D+2
STRENGTH 1D+1
Stamina 2D+2
TECHNICAL 1D
Ground vehicle repair 4D, repulsorlift repair 4D+2, walker repair 4D
Character Points: Varies, typically 0-5
Move: 10